Tag Archives: minor ability

Ability Tuesday-Body Shield

Body Shield is an ability for the tanky character in the party who really wants to be a meat shield for other party members. As a defensive action, a character with Body Shield can leap between an ally and an … Continue reading

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Ability Tuesday-Soften Fall

The orcs thought they had him trapped. And why not? With nothing but a sheer drop behind him, anyone would suppose Ryex to be out of options. But Ryex had led the orcs here on purpose. It was time to … Continue reading

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Abilit:y Tuesday-Climb

The climb ability enhances the character’s ability to climb. While characters can by default climb things like ladders, portcullises, and moderately sloped rock faces, levels in climb improve the character’s ability to climb so he can climb faster, climb more … Continue reading

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Ability Tuesday-Disguise

Disguise has one of two functions: to disguise the target’s own identity or to make the target look like a specific different person. It takes several minutes to make a disguise, but a voice can be disguised instantaneously. At low … Continue reading

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Ability Tuesday-Disarm

Any character can disarm an enemy.  A disarm attempt is treated like a parry, but experiences a penalty.  A disarm attempt that gets a To-Hit better than 20 works as a parry and has the potential to disarm.  In order … Continue reading

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Ability Tuesday-Release Undead

Release Undead is an ability that allows the user to free the victims of necromancy from their undead state.  In the case of animated dead, it releases the body from the necromancer’s control, never to be animated again.  In the … Continue reading

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Ability Tuesday-Trap and Disarm Trap

Trap is the ability to set traps and snares for either game or enemies.  The types of traps that can be built are dependent on available materials (rope, daggers, logs, etc.).  The higher the character’s level in Trap, the more … Continue reading

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Ability Tuesday-Death Throes and Rage

Death Throes is a minor ability that allows a character to keep fighting having sustained enough damage to normally leave him unconscious.  The more levels a character has in Death Throes, the further below zero and the more turns he can … Continue reading

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Ability Tuesday-Facade

Facade is a charisma using ability that allows the character to put on a constant performance to hide his alignment from people with sense alignment, a common ability among normal folk.  By changing his behavior, the character can change his … Continue reading

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Ability Tuesday-Turn

Turn is one of the corner stone abilities for clerical and priestly characters.  Turn comes in 4 varieties: Evil, Good, Chaotic, and Lawful.  The variety of Turn expresses the alignment which the Turn is intended to repel.  Getting levels in … Continue reading

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