Category Archives: Coding

What is Queuing?

Over the last month or so I’ve made some mention of what I call “queuing.” It’s the method I intend to use to make multiplayer actions simultaneous (outside of combat) without them being at all real time. Part of my … Continue reading

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Mind Weave Vision

Alright, the next thing I’m coding for Mind Weave is limiting the vision of the character. Vision in Mind Weave can be limited in a few ways. The most obvious limit is walls in the way. Anything that has a … Continue reading

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Mind Weave Weather Sneak Peek

The weather algorithm isn’t done yet, still has some balance issues and the wind is finicky if you don’t just blow one direction. Still, we’ve put together a simulation for my probability class, so here’s a short video showing how … Continue reading

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Progress Update-Forced Deadlines

Thanks to some forced deadlines with school and research, this week got really busy and I got little done.  I did write up a map document enough to start the read and display code and hope to get that done … Continue reading

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Progress Update-Stalling

Unfortunately, I’ve achieved very little by way of work on Mind Weave in the last couple of weeks.  I’ve made a little bit balance progress, shifting some abilities and working on Liches to make them more interesting and less invincible. … Continue reading

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Progress Update-Computing the Weather

I’ve been ironing out computational issues in the weather algorithm.  The seed issue was that storm front maximum speed was limited by the cell size and update frequency.  This problem is easily solved by allowing cell size and update frequency … Continue reading

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Progress Update-Maps and Weather

I’ve been working primarily on two things this week.  The first is map formatting.  I want to develop a document format that allows me to read in all the data I need to display and run a map.  I call … Continue reading

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3 Tips to Produce 9001 Lines of Working Code

Since I recently reached a point in coding Mind Weave where all the code I’ve written is finally integrated into one interactive whole, I decided to total how many lines I had written.  I’ve rarely counted lines before, and never … Continue reading

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