Tag Archives: video

LTUE Posted Videos

I decided to sign up for LTUE 2022 panels again and that reminded me to check their youtube. They have posted a bunch of videos I was in since last I checked, so I’m going to blast all of those … Continue reading

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“Dungeon A” First 8 Maps Overview

Since I haven’t been doing a very good job of explaining how these maps all connect, this seems like a good time to show where they all are relative to each other as I consider how to start to intertwine … Continue reading

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Game Masters and the Aesthetics of Play

This is a presentation I gave live at LTUE 2020. I quite liked it and thought I should record it for everyone as we approach LTUE 2021 this weekend. I’m on several panels and I’d love to see you there:

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Sentient Skies Released!

I am happy to announce the release of something I’ve been working on for some time, the largest and most complete module I’ve made to date: Sentient Skies! Sentient Skies is a module that brings aliens to invade your existing … Continue reading

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Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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Durlag’s Tower Level 2-CPNR

Before you watch the video below, you should take a look at the Extra Credits series introducing the CPNR method of dungeon design by applying it to level 1 of the tower. I don’t do anything to explain the purpose … Continue reading

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Rambling About Traps

In two weeks I’m going to be posting a more precise analysis of what I ramble about here, but if you just can’t wait, here are my initial thoughts. In the meantime, check out the new shop page.

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Progress Update-Complete Map Maker

Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading

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Richard’s Confounding Wall

In the caves underneath the Hall of Illumination, this puzzle guards a hint as to the location of Richard’s treasure hoard. It’s internal workings are magical in nature and so the secret can only be destroyed by dismantling it, it … Continue reading

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Magic Video Series 10: Detect Metal

Alright, recording from some trees on the back side of Y Mountain, a spell for finding an ironclad ally, or foe, by detecting metal. At the time, I thought I might be on the wrong path, I was also very tired.

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