Tag Archives: ambush

Play Report-Things Heat Up

Having just completed a battle with those drow apparently coordinating the search for them within the temple, Benquil pushes away thoughts of backstabbing the withdrawing drow and returns to Leo’s stone wall to wait for it to drop. Meanwhile, Leo … Continue reading

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Play Report-Bones, Blood, and Fire

Having learned that the Drow houses are also searching the Bones in the temple, Benquil prepares a spell that he believes will locate all bones within the temple and teleport them to him in sets, starting with the oldest female … Continue reading

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Biweekly Monster-Agglomerate

Marvin was enjoying the warm feather bed he’d hired at the Prodigal Pint when he was awakened by a sound in the room with him. He rolled subtly over, gripping the dagger under his pillow. Another rustle near where he … Continue reading

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Play Report: Ambushed! (Stormguard Session 16)

We left the party sleeping soundly after a successful Devil hunt. The party is Hilbrent Firebrand: Human Magic-user, Level 6 Don “Juan” Ashe, Human Fighter henchman, Level 3 Benquil Barrison Del’Armgo: Half-Drow Thief, Level 6 Mickey Heron, Human Padfoot henchman, Level … Continue reading

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Play Report: To Catch a Devil (Session 15)

The players are marching South, hunting the devil Match summoned to punish the Osprytes of his homeland, but lost control of. The party is: Hilbrent Firebrand: Human Magic-user, Level 5 Don “Juan” Ashe, Human Soldier henchman, Level 3 Benquil Barrison Del’Armgo: … Continue reading

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Monster Monday-Direbloom

“I hate jungle. It’s like a constant war against interminable forces of vines and plants.” Derek grumbled as he hacked through the underbrush with his machete. “What I wouldn’t give for a real fight right now. Something that swings back.” … Continue reading

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The Deep Darkness-Waste Disposal

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. I’ll start with loose end Q5. This chamber is the final … Continue reading

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Monster Monday-Churner

“What is that hideous creature?” Malkus cried as they rounded the corner. “I’ll get it, sir.” Tygus volunteered, signalling for Paris and Garret to follow. “Be careful,” Malkus warned. He needn’t have, the creature fled, dropping onto a side and … Continue reading

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Abilit:y Tuesday-Climb

The climb ability enhances the character’s ability to climb. While characters can by default climb things like ladders, portcullises, and moderately sloped rock faces, levels in climb improve the character’s ability to climb so he can climb faster, climb more … Continue reading

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Monster Monday-Seeper

Dirk had it on good authority that this cave had not been thoroughly explored, and he expected there had to be a reason a cave so close to the town was not cleared and mapped. At any rate, he’d be … Continue reading

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