Tag Archives: ambush

Play Report: Keep on the Borderlands, Session 5 (Hunting Bandits)

While my Saturday night group has been online for maybe three years, we got together in person for the first time in forever to continue Keep on the Borderlands with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms). … Continue reading

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Play Report: Keep on the Borderlands, Session 2

Our second foray in Keep on the Borderlands with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms) came sooner than expected when BiW wasn’t feeling up to DMing Stormking’s Thunder this week. The same band of fledgling adventurers, … Continue reading

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Play Report: Keep on the Borderlands

We have jumped into trying Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms) with Keep on the Borderlands with a few changes to the backstory. I’ve played just a few sessions and the players are all completely new … Continue reading

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Chambers of the Beast

The creature that tunneled its way into the hidden mine (A) has an extensive tunnel system adjacent to the other parts of the facility. It has a number of chambers (C) where it slumbers and listens for the approach of … Continue reading

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Haven: The Lame One

On July 18th, Year 6, Randall flies down to Citadel to seek Ragnvaldr’s support once again in examining reports of the birds concerning his demesne. Together they hike to the edge of the demesne and camp at the usual cart … Continue reading

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Haven: Dragons in the Snow

On January 18th, Rowan and Ragnvaldr, finding that for the third week in a row other adventurers are busy, are considering a return to Wraecliff’s castle to continue mapping his demesne when a satyr bursts into Citadel House raving about … Continue reading

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Raglan’s Journal 12

The tunnel on the other side of the portal did not turn out to be part of the city, as I thought it to be. We emerged from the tunnel ahead into the mountains, finding the wizard I battled impaled … Continue reading

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Biweekly Monster-Lightning Fisher

Lightning Fishers are lightning-empowered, giant, insectoid creatures with claws and a gland for extruding a conductive, sticky silk with which they fish for their prey. They prefer to await the passage of prey in tight places with a high perch … Continue reading

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Again to the Mountains

On April 21st, Year 4, most of the party just returned from the Blood Wood embark on a still longer journey to escort Vale diplomats to the Gnomish capital (Stalla Airgid) where they will negotiate a trade agreement involving a … Continue reading

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Play Report-Things Heat Up

Having just completed a battle with those drow apparently coordinating the search for them within the temple, Benquil pushes away thoughts of backstabbing the withdrawing drow and returns to Leo’s stone wall to wait for it to drop. Meanwhile, Leo … Continue reading

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