Tag Archives: game design

The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

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Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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Durlag’s Tower Level 2-CPNR

Before you watch the video below, you should take a look at the Extra Credits series introducing the CPNR method of dungeon design by applying it to level 1 of the tower. I don’t do anything to explain the purpose … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Progress Update-Area of Effect and Psionics

Well, I haven’t been doing these because there hasn’t really been any progress, but this week I did some real math examination that I think is worth mentioning.

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Ability Tuesday-Magical Dominion

Richard, one of my playtesters and the one who understands the mechanics best, in a lot of ways better than me, is a sucker for the SP binding abilities: Create Facsimile, Sensory Extension, Transient Enchant, Extend Encharge, and Animate Dead. He’s … Continue reading

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Magic Video Series 10: Detect Metal

Alright, recording from some trees on the back side of Y Mountain, a spell for finding an ironclad ally, or foe, by detecting metal. At the time, I thought I might be on the wrong path, I was also very tired.

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Magic Video Series 9: Just 200 Feet More

Alright, recording from some field up on the back side of Y Mountain, a spell for getting a group to buck up and make the last little effort, after the fatigue curing spells are no longer having an effect.

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Magic Video Series 8: A Stumbling Block to Evil

Here’s a second spell construction video. A mage with no life magic needs a way to help against some skeletons. He turns to an AoE clumsiness spell effecting only evil.

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Magic Video Series 7: Stealth Healing Spell Construction

With all the technical videos out of the way, let’s look at a specific spell. Today’s spell is a healing spell from the Stealth school of magic, which has it’s own complications.

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