Tag Archives: games

Biweekly Monster-Giant Stick Bug

Insect Beacon. Forests where giant stick bugs dwell are noticeably more populated by all sorts of insects. The giant stick bugs are like kings to them and they rally to where these mighty bugs roam. The giant stick bugs benefit from … Continue reading

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Biweekly Monster-Brown Mound

The thing hurtling down the tunnel was definitely a shambling mound, but what was it doing underground? The lack of light had done a number on it and all of its foliage was browning. In this condition, perhaps fire would … Continue reading

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Biweekly Monster-Toxfel Alchemist

It wasn’t unusual for no one to see Devlin the Mad for months at a time. The old hermit tended to keep to himself and if his garden did well or his traps got lucky, he might not come into … Continue reading

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Making Common Monsters Bosses

Especially at low levels, it can be difficult to find monsters that feel like a boss encounter. Dragon wyrmlings, dire wolves, goblins bosses and other such creatures can go a long way as bosses, but to players who have played … Continue reading

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Biweekly Monster-Plague Matriarch

Touched by Immortality. Elves are known to be long-lived, but there were those of their ilk who lived long enough to strive for immortality. With centuries to study, some of them came to viable solutions for the problem of death that … Continue reading

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Biweekly Monster-Hungry Hungry Totem

You could call it a memorial. Yeah! A memorial! We didn’t flee the woods for fear of death. We just thought it a shame to destroy the thing that killed Torvil. After all, it was paying the old dwarf such … Continue reading

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Biweekly Monster-Microfortress

There are rumors of goblins smaller than goblins, only a few inches tall, but they’re probably just the ramblings of drunken fools trying to explain where they left their socks. Couldn’t even say goblin right. Perrish the Incredulous Fort on … Continue reading

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Is Failure an Option?

I’ve been thinking a lot about how to set conditions for failure in a tabletop RPG. On the one hand, tabletop RPGs lend themselves well to total and final failure in a quest because, while we strive to achieve our … Continue reading

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Real-Time Jazz Band

For a year now, I’ve been running a real-time, jazz band campaign in my Haven setting, so I thought now might be a good time to sit down and think a little about how it’s gone. To start with, let … Continue reading

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Festival of the Migrant Released!

The Festival of the Migrant is now available for purchase on DriveThruRPG! It contains: 9 Unique Characters at the Festival 3 Festival-Related Quest Hooks 5 Festival Mini-Games (including a simple board game) 18 Wondrous Items 6 Mounted Feats Stat Blocks … Continue reading

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