Tag Archives: disease

Biweekly Item-Unlucky Coin (AD&D)

While a character has this coin in his possession, he experiences terrible luck: the chance for wandering monsters is doubled reaction rolls experience a -20% adjustment the chance of becoming lost is increased by 2 in 10 the chance of … Continue reading

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Biweekly Monster-Coagulant and Blood Golemettes (AD&D)

CoagulantFREQUENCY: Very RareNO. APPEARING: 1-4ARMOR CLASS: 8 MOVE: 6″HIT DICE: 2% IN LAIR: NilTREASURE TYPE: NilNO. OF ATTACKS: 1DAMAGE/ATTACK: 1-8SPECIAL ATTACKS: NilSPECIAL DEFENSES: Blood GolemsMAGIC RESISTANCE: See belowINTELLIGENCE: Non-ALIGNMENT: NeutralSIZE: MPSIONIC ABILITY: NilAttack/Defense Modes: Nil Coagulants are walking corpses with skin a deep, mottled … Continue reading

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Haven: Hunting Deston

After arriving in Gilded Falls on April 5th and finding it reeling from the aftermath of a full moon exposed to the Shattered Moon Staff (they assume), Malcom and Victor decide that the best way to continue their search for … Continue reading

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Haven: Plinths and Plagues

On March 27th, Year 12, some adventurers rom Citadel House decide to investigate a report of an unusual plinth near the southwest shore of the Vale Lake. They make their way to Carrie and hire a boat to carry them … Continue reading

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Haven: Return the Boat Yard

On March 20th, Year 12, Polly and Snass finally get around to returning to the boat yard (about a month since their last perilous visit). They add Gorg to their party for a little extra muscle: Gorg (HuS): Level 6 … Continue reading

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Pokemon 5e: New Beginning

Lana Town, a frontier town on the edge of Lana Lake, has fallen ill. An epidemic has confined the whole population to their beds in spite of quarantine. One nurse, Banana, has resisted the illness and identified four others who … Continue reading

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A Blight on the Woods

On Monday, November 11th, a pair of adventurers respond to a call from the Nekolyns to look into a growing blight on the woods. They are: Lonir (MaC): Level 3 Elf Thief. Verdis the Prickly (HuS): Level 4 Human Fighter. … Continue reading

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Table: Poor Quarter/Slum Encounters

With my players in Mhyrinport, I’ve built up some tables for the Poor Quarter areas to choose encounters and other hooks. They’ve already worked once. Rolling a mugging in the area caused the party to lose track of their caravan and … Continue reading

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Disease in Mind Weave

Diseases are not a fundamental part of the game, but they are something that surely comes up. Over time I will develop a number of diseases for the game including how they are contracted and the effect of their symptoms … Continue reading

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Tealmut: Livecap Community

Tealmüt is a fair sized community of Livecaps. They are more near the surface than many Livecap communities, though they are the only community they know of. Their nearness to the surface exposes them to some threats from above and … Continue reading

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