Tag Archives: OSR

Biweekly Monster-Coagulant and Blood Golemettes (AD&D)

CoagulantFREQUENCY: Very RareNO. APPEARING: 1-4ARMOR CLASS: 8 MOVE: 6″HIT DICE: 2% IN LAIR: NilTREASURE TYPE: NilNO. OF ATTACKS: 1DAMAGE/ATTACK: 1-8SPECIAL ATTACKS: NilSPECIAL DEFENSES: Blood GolemsMAGIC RESISTANCE: See belowINTELLIGENCE: Non-ALIGNMENT: NeutralSIZE: MPSIONIC ABILITY: NilAttack/Defense Modes: Nil Coagulants are walking corpses with skin a deep, mottled … Continue reading

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Biweekly Item-Bag of Machines (AD&D)

Like a bag of tricks, a bag of machines looks like any other bag and is apparently empty. Upon reaching inside, a small figure of a simple machine is felt and can be pulled out. When placed on the ground … Continue reading

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Biweekly Item-Planar Hook (AD&D)

This intricately carved and heat blackened bone fish hook is an artifact of extreme power in the hands of even the most novice of fishermen. When a fish would be caught using the hook, the user is pulled into the … Continue reading

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Biweekly Item-Acolyte Bell (AD&D)

These intricate silver bells are usually used by those administering the rituals of the Church and are precious artifacts therein. However, they may be found where they have been lost or even be bestowed upon one trusted by the Church … Continue reading

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Biweekly Item-Mage Dart (AD&D)

Mage Dart: This magical dart is attuned to arcane energies that magic-users channel to cast their spells. A magic-user attacking with this dart can expend a spell of any level, including cantrips, to empower the dart, allowing the magic-user to attack … Continue reading

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Biweekly Item-Cape of Moths (AD&D)

Cape of Moths: These capes can be taken from mothenwings when they are slain. The cape imparts powers similar to those possessed by the mothenwing to the wearer. The wearer can bestow one of the moth-feathers of the cloak on … Continue reading

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Introduction to the 1e Thief

So you want to play a Thief in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Introduction to the 1e Fighter

So you want to play a Fighter in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Introduction to the 1e Magic-user

So you want to play a Magic-user in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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The Ubiquitous Perception Check

It’s gotten pretty tedious how often Perception Checks are called for in actual plays, games I GM, and games I play in. The party is passing by an interesting place in my open world? Everyone roll a Perception Check. The … Continue reading

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