Monthly Archives: March 2013

Progress Update-Exciting Management Video(With Surprise!)

A new video today!  This video reflects a number of newly coded pages, including previews into pages still under development.  We look at the acceptance process to bring characters into games and give them abilities and alignment based on their … Continue reading

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Saturday Spell-Fleeting Light

This spell is very simple, cheap, and quick to cast.  Lasting for only a minute, this spell cannot replace natural light sources, but it can be used to give brilliant and far reaching illumination for a short time.  This can … Continue reading

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Character Thursday-Dimon Malig(Human Monk)

Dimon Malig-Human Monk Strength: 8, Constitution: 15, Dexterity: 16, Wisdom: 14, Intelligence: 11, Charisma: 15 Backstory: Dimon is something of a shifty character.  He’s tried and fails in number of careers.  As a young boy he was apprenticed to a … Continue reading

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Wednesday Words-Wisdom and Alignment

Wisdom-Wisdom measures the character’s mental acuity.  It is a kind of intellectual dexterity and like dexterity is used for To-Hit multipliers, but for spell attacks with a target:  (3d6)*wis/10.  Points in wisdom increase the character’s total spell points by 2*level per … Continue reading

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Ability Tuesday-Animal Form

Animal Form is one of the signature Druid abilities, especially for an animal focused Druid.  Animal Forms come in all shapes and sizes and can be valuable tools, combat strategies, methods of travel, disguises, or even just expressions of the … Continue reading

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Monster Monday-Ghost

Health Points: 4d8 Spell Points: None Attack: 1d8(touch) Special Attack: Normal attack drains 1d3 strength, save is 3d6 vs Con for ½ rounded down. Special Defense: 50% magic save (½ damage) Special Defense 2: Incorporeal, ¼ damage from physical attacks … Continue reading

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Progress Update-Management Development Continues

It’s been a busy week, what with all the accepting awards for my wife’s excellent writing and reunions.  Luckily those are all one-off distractions and next week looks clear for coding. This week I made some good progress, designing the … Continue reading

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Saturday Spell-Fire Ball

My wife convinced me to do some more basic spells, especially early on.  Really, basic spells are often more useful, so to start us off is the classic fire ball.  It’s an 8 DoP(Dice of Power) spell good for combative … Continue reading

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Character Thursday-Violet Underfoot(Halfling Thief)

Violet Underfoot-Halfling Thief Strength: 8, Constitution: 11, Dexterity: 20, Wisdom: 10, Intelligence: 15, Charisma: 11 Backstory: Violet would say that picking pockets is merely a hobby, that she is really an artisan.  The truth is that she spends most of … Continue reading

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Wednesday Words-Dexterity and To-Hit

Dexterity-Dexterity is a measure of the character’s physical control.  It governs the character’s ability to hit targets with melee and ranged attacks.  A character with higher dexterity can succeed at more complicated maneuvers, giving him more attack options.  Dexterity is … Continue reading

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