Category Archives: Abilities

Ability Tuesday-Telepathy

This is a minor ability learnable by psions, which allows the possessor to speak into the mind of another person. The target can purposefully project thoughts in response once contacted. Additional levels increase range and clarity. Would you get Telepathy? … Continue reading

Posted in Abilities | Tagged , , , , , , | Leave a comment

Ability Tuesday-Sense Consciousness

Sense Consciousness is a turn on/turn off psionic ability. It allows the possessor to sense sentience in the area with a passive effort. When the ability is active, the character loses a portion of his tiredness recovery, or all of … Continue reading

Posted in Abilities | Tagged , , , , , , | Leave a comment

Ability Tuesday-Summon Elemental

In Mind Weave, summoning the elementals discussed yesterday requires a specific ability: Summon Elemental. While mages can create elemental analogues using simple magic or enchantments, for example the Firebird and Stone Panther, these spell created ‘elementals’ are much less permanent … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Fortress of the Mind

Fortress of the Mind is a defensive psionic ability. A character can use it to defend himself against psionic attacks and spells that target the mind. This ability allows a character to use his magical energy to fortify his mind, … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Eidetic Memory

Each level in this minor ability behaves like a point of intelligence with respect to the maximum number of spell components a character can know, as well as the number of languages the character can know. It indicates a character … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Charge and Attack on the Run

Here are the last two specifically mounted abilities. They synergize well as a major and minor ability combination. They are Charge and Attack on the Run. Charge is the ability to use a mount in a cavalry charge. In this … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Riding

Going mounted is a much faster way to travel than the alternative of walking, especially when winged and other fantasy mounts are available. Anyone can ride a well-trained horse or similarly docile mount, but more wild or powerful mounts may … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , | Leave a comment

Ability Tuesday-Magical Dominion

Richard, one of my playtesters and the one who understands the mechanics best, in a lot of ways better than me, is a sucker for the SP binding abilities: Create Facsimile, Sensory Extension, Transient Enchant, Extend Encharge, and Animate Dead. He’s … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Enchant (Lesser, Greater, Epic)

I’m surprised I haven’t yet broached this topic. I’ve talked about enchantment in general. I’ve talked about the Enchanter’s Almanack. I’ve even covered Transient Enchant, essentially an auxiliary to “True Enchants.” As the name implies, Petty Enchants are weak tea … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Body Shield

Body Shield is an ability for the tanky character in the party who really wants to be a meat shield for other party members. As a defensive action, a character with Body Shield can leap between an ally and an … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment