Category Archives: Rules

Anatomy of a Kill

Today I’m going to play out a short scenario where an assassin sneaks up on and kills a guard. My assassin will be Darren Freemont. My guard will be a level 1 human fighter with no levels in Perception, Leather … Continue reading

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Mind Weave Mounted Combat

While some may make it look easy, riding in general requires talent on the part of the rider.  This talent is expressed primarily in the form of the Riding skill, but also through abilities like Attack on the Run, Charge, … Continue reading

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Disease in Mind Weave

Diseases are not a fundamental part of the game, but they are something that surely comes up. Over time I will develop a number of diseases for the game including how they are contracted and the effect of their symptoms … Continue reading

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Progress Update-A Video of What You Can’t See

There! Most of the vision is limited now! There are still some little bugs, and still a lot of work, but this feels really good! Check it out: I should make progress more quickly now because I’m playing HabitRPG.com and one … Continue reading

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Bags of Holding in Mind Weave

In Mind Weave, there are three varieties of Bag of Holding-like enchants: chaotic, neutral, and orderly. A neutral bag of holding behaves like a normal bag, but with weight reduction and a lot more space in its magical extra dimension. … Continue reading

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Progress Update-Planning and Bugs

I mentioned that their was a broken mechanic involving free arcs from Arcane Magic, especially when mixed with Agility. We’ve been discussing a fix, which would extend to Elemental Magic and Manipulation Magic. Our current fix feels good, seems to … Continue reading

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The Math of Flying in Mind Weave

The Mind Weave flight math is something I’ve been working on making robust ever since I posted the Sky Schooner. It wasn’t so hard, and this morning’s swim math post was motivation to write it up and put it out there. … Continue reading

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The Math of Swimming in Mind Weave

The math for swimming in Mind Weave isn’t terribly complicated. It’s completely linear and swim movement behaves just like land movement. I’ll do a flight math post later today, which is not linear and behaves very differently than either swimming … Continue reading

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Progress Update-Back to the Grind

With the new year and the new semester, I’ve been very busy with work, research (I’m writing a paper about one of my antennas for an upcoming conference), and school. Still, I’m back in the swing of things and beginning … Continue reading

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Deities in Mind Weave

In Mind Weave, I make an effort to provide interesting game mechanics for highly religious characters. A big part of this is defining deities in such a way that they have concrete things to offer a player and concrete parameters … Continue reading

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