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Meta
Category Archives: Rules
AD&D Armor Properties
In the past, I’ve talked about what I love about the various weapon properties in AD&D. The time has come to talk about armor! I have to admit that the AD&D books themselves scatter these factors far and wide (DMG … Continue reading
Posted in Rules
Tagged 1e, ad&d, armor, cost, encumbrance, mechanics, movement speed, video, weapons
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Why Did the Attack Fail?
I have to admit that this is probably a question I encounter more than other people, but I often end up thinking about what is actually causing an attack to miss the target. For most Dungeon Masters and most of … Continue reading
Spell Scrolls: The Oddest Design Decision in 5e
We’re level 8, we’ve been told that there is an imposter in the royal court and I have a brilliant plan: buy a Scroll of True Seeing and use it to give the queen truesight so she and her mighty … Continue reading
High School Demons
For my recent birthday, my wife gave me the most wonderful surprise: she prepared and a ran a magnificent little one-shot for me and our siblings. There is so much to say about this experience, I am going to do … Continue reading
Posted in Play Report, Rules
Tagged birthday, d&d, Demons, dnd, family, High School, homebrew, minimalism, one-shot, rpg, runes, tabletop rpg, ttrpg
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Anatomy of a Kill
Today I’m going to play out a short scenario where an assassin sneaks up on and kills a guard. My assassin will be Darren Freemont. My guard will be a level 1 human fighter with no levels in Perception, Leather … Continue reading
Posted in Design, Encounters, Rules
Tagged anatomy of a kill, assassin, assassination, attentiveness, backstab, drawing, game, guard, murder, perception, peripheral, rpg, silence, sketch, sneaking
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Mind Weave Mounted Combat
While some may make it look easy, riding in general requires talent on the part of the rider. This talent is expressed primarily in the form of the Riding skill, but also through abilities like Attack on the Run, Charge, … Continue reading
Disease in Mind Weave
Diseases are not a fundamental part of the game, but they are something that surely comes up. Over time I will develop a number of diseases for the game including how they are contracted and the effect of their symptoms … Continue reading
Posted in Design, Rules
Tagged boils, contraction, cure, disease, game, internet game, Mind Weave, portrait, rpg, rules, sickness, sketch, symptoms
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