Tag Archives: map making

Progress Update-Map Builder Layout

Well, for the first time in a while I’ve been designing a new page this week: the Map Builder. I’d forgotten how much work it was to get everything in the right place. The other major task was making new … Continue reading

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Progress Update-Moving

Alright, map movement is completely coded! You can now used the qweasd keys to navigate the map and everything works right with all facings. I consider that an achievement, even though you can still walk through walls and there are … Continue reading

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Progress Update-Fun Bugs

Had some major coding success this week. I’ve traded out the swirls for some graph paper effect, let me know what you think of that change. I’ve also succeeded in making the keys allow rotation and movement on the map. … Continue reading

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Progress Update-Next Steps

After some feedback on the vision limiting, I’ve planned some changes and figured out how to move forward. Get rid of the black swirls and have blank map in places the player can’t see. Can’t decide if I’ll have little … Continue reading

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Progress Update-A Video of What You Can’t See

There! Most of the vision is limited now! There are still some little bugs, and still a lot of work, but this feels really good! Check it out: I should make progress more quickly now because I’m playing HabitRPG.com and one … Continue reading

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Progress Update-Planning and Bugs

I mentioned that their was a broken mechanic involving free arcs from Arcane Magic, especially when mixed with Agility. We’ve been discussing a fix, which would extend to Elemental Magic and Manipulation Magic. Our current fix feels good, seems to … Continue reading

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World Building Wednesday-Sleeping God Cave

I’ve done a lot of towns and communities, today is a small dungeon.  The Sleeping God Cave is so named for it’s resemblance to an upside down mouth and nose.  Local legend tells that the sleeping god will one day … Continue reading

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