Tag Archives: bugs

Primordial Frontier S25: All Caught Up

Having fought a massive insect the Estrei avoided and found a way to descend immediately, the Raven’s Roost adventurers scramble down the insect tunnel into an large altar room where a second insect scrambling at a far corner notices their … Continue reading

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Primordial Frontier S24: In Pursuit of Dungeon Delvers

The Raven’s Roost adventurers descend into the buried Dragon Temple, knowing that some of the Estrei have entered ahead of them. Rathdar (ByW): Level 7 Human Vampire Paladin of Vardor Bilbil (RiH): Level 7/5/1/1 Harpy Thief/Alchemist/Technician/Tinker Amhran (BiW): Level 7 … Continue reading

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Progress Update-Fun Bugs

Had some major coding success this week. I’ve traded out the swirls for some graph paper effect, let me know what you think of that change. I’ve also succeeded in making the keys allow rotation and movement on the map. … Continue reading

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Progress Update-Next Steps

After some feedback on the vision limiting, I’ve planned some changes and figured out how to move forward. Get rid of the black swirls and have blank map in places the player can’t see. Can’t decide if I’ll have little … Continue reading

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Progress Update-A Video of What You Can’t See

There! Most of the vision is limited now! There are still some little bugs, and still a lot of work, but this feels really good! Check it out: I should make progress more quickly now because I’m playing HabitRPG.comĀ and one … Continue reading

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Progress Update-Planning and Bugs

I mentioned that their was a broken mechanic involving free arcs from Arcane Magic, especially when mixed with Agility. We’ve been discussing a fix, which would extend to Elemental Magic and Manipulation Magic. Our current fix feels good, seems to … Continue reading

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Progress Update-Back to the Grind

With the new year and the new semester, I’ve been very busy with work, research (I’m writing a paper about one of my antennas for an upcoming conference), and school. Still, I’m back in the swing of things and beginning … Continue reading

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Progress Update-Testing and Probelms

Truth be told, I didn’t work on anything over the holidays, but I did run a daily session with some testers while we were all together. The games were fun, so the rules are working well in that sense. We’ve … Continue reading

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