Tag Archives: programming

What is Queuing?

Over the last month or so I’ve made some mention of what I call “queuing.” It’s the method I intend to use to make multiplayer actions simultaneous (outside of combat) without them being at all real time. Part of my … Continue reading

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Progress Update-Resurgence

Well, I was feeling pretty burned out the last time I updated, and I took a short break to recover from the joys of programming. I’ve come back to it with a vengeance. The transitions are coming along nicely. I’ve … Continue reading

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Progress Update-More Than I Could Chew

Well, I’ve fallen still further behind in my schedule. This is largely because coding up the map parser on the player side that needs to sew connections in dynamically based on the character’s location is a real mother bear. It’s … Continue reading

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Progress Update-A Transitional Period

This week I built the User Interface for adding “transitions” to the map. A transition is used to connect sections or to create physically impossible structures in one or more sections. Essentially, a transition says that this part is connected … Continue reading

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Progress Update-Complete Map Maker

Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading

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Progress Update-False Start

So, I figured with graduation out of the way and lots of open time in the early mornings, evenings, and weekends, I’d get a lot of coding done going forward, and I still hope that will be the case, but … Continue reading

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Progress Update-On Hold

As I’ve said before, my focus in on my master’s thesis lately. That’s going pretty well, but I’ve laid off coding Mind Weave for now and any Mind Weave effort is going into keeping the blog on schedule, developing Mind … Continue reading

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Progress Update-Mind Weave Dungeons Are Different

This week we finished a play through on the Forgotten Manor. It’s a dungeon I made for Dungeons and Dragons in High School, apparently while taking a physics class, since it’s full of light refraction puzzles. I never quite finished … Continue reading

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Progress Update-Play Testing

Wow, vacation is just never a good time to code. I’ve gotten some thesis writing done, but not as much as I wanted. Tell you what, this week, I’ll really lock down and do more than my minimum coding goal … Continue reading

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Progress Update-Massive Play

Still not much coding this week. Both of my jobs got really crazy, but now I’m clear and going on vacation, so we can only hope I’ll buckle down and do some coding, in addition to writing my thesis. Yea, … Continue reading

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