Tag Archives: magic

ToM Session 24: The Last Assault

With Harvendep secured and the populated territories of the underdark restored to Vardor control, Hilbrent has the party rejoin Ilgrind and accompany him on his airship to hunt any Starry Ones breaking through to the surface. There are still parts … Continue reading

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Biweekly Item-Staff of the Meek

The Staff of the Meek allows even the frailest fighter to strike with great might. In fact, it relies on weakness for its strength. While wielding this staff, you use the inverse of your Strength modifier (-2 becomes +2, +3 … Continue reading

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ToM Session 23: Rescue of Harvendep

Having rebuffed the Starry Beings’ attack on the drow city of Umderlain, Hilbrent’s champions pass through Hilbrent’s portal to the besieged dwarven hold, Harvendep. They arrive to find the dwarves about to collapse the access to the portal room, as … Continue reading

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Biweekly Item-Wall Knob

This seemingly mundane brass door knob can be inserted into any wall and turned to the right to create a 3′ wide door through the wall that swings inward cleanly and easily, as long as it is not otherwise obstructed, … Continue reading

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ToM Session 22: Defending Umderlain

With war breaking out in the underdark they recently escaped, Hilbrent enchants equipment for the party. Doane’s pistols he empowers with greatly improved accuracy. Lucy’s backpack he gives an aura of accuracy improvement. Lamila’s trident, Laithe’s Wrath, Hilbrent usurps, raising … Continue reading

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ToM Session 21: The Spirit of Magic

Having eluded, and angered, the stone ones in the Myta chamber, the party flees, hearing the sounds of pursuit behind them. Believing that these tunnels will lead them to the heart of magic, they seek out lower passages and eventually … Continue reading

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ToM Session 20: To the Crystal Fields

Having escaped the eerie hotel and spa, Sweetly Singular, the party finds a place to take a rest and with the help of meditation and sedatives, they get Lucy’s eager followers to sleep. They are then able to discuss what … Continue reading

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Biweekly Item-Mukdue, Sentient Bag of Holding

  In an ancient mass grave near the Vale River, North of the new village of Timberford, Verdis and Lonir of the Citadel House Adventurers discovered a magical bag that weighed as if empty. It spoke to them, refusing to … Continue reading

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Biweekly Monster-Lucifugi

Having made this final boss of the Rotating Labyrinth in Mind Weave and D&D 3.5, its about time I converted it to 5e. This conversion is part of an effort to completely remake the Rotating Labyrinth for a 5e generation … Continue reading

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The Alchion

An eccentric goblin wizard built this hidden lab in which to perform his summoning and other experiments. He didn’t often have to come and go, having a bed, kitchen, well, and mushroom farm on hand. He accumulated many unusual and … Continue reading

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