Tag Archives: magic

Haven: Slaying the Wrong One

On January 1st, still not ready to return and confront the necromancer at his fortress, the party grabs Polly returned from the north with lightning resistant chain mail to go after a different target that has previously set Six to … Continue reading

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Haven: The Devilish Temple

On June 7th, Year 14, the adventurers recently returned from Hope decide to investigate reports of exploding spiders in a cave near Jacob Pharoe’s Hall of Heroes. They have heard that one of the last three Citadel House Adventurers to … Continue reading

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Haven: Spiders on the Road to Hope

On May 25th, the recently active adventurers are joined by an older adventurer, Polly the dwarf, in a trip down the road to Hope with the plan being to stumble across the trapdoor spiders and ogres that plague carts on … Continue reading

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Haven: The Roach Nest

On May 10th, Year 14, Mark, Vedison, and Phillip answer a call from the satyrs to once again look into the roaches that prey upon them in their southern territory, a dungeon first visited nearly 9 years ago (4 out-of-character … Continue reading

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Haven: Six’s Crusade

On April 20th, Year 14, Six, Vedison, and Phillip accept an assignment from Verdis the Prickly, Governor of the Vale, to go to the gnomes and investigate Dragon Empire harassment on their northern border before using his authority over the … Continue reading

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Haven: The Mystery Farm

On March 20th, Year 14, amid the buzz of excitement that the Citadel House Adventurers are active again, a flurry of new notes appears on the Citadel House board. One of them intrigues the fledgling adventurers: The note describes a … Continue reading

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Haven: Into the Spider Nest

On March 10th, Year 14, having succeeded in gathering a band of adventurers in Citadel House to return and destroy the giant spider nest, Vedison leads them north to show them where to find it: They travel to the Sleepy … Continue reading

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Haven: Spiders for Spring

On March 1st, Year 14, with the spring thaw beginning, and trade picking up again between the gnomish lands and the Vale, a request comes to Citadel House for adventurers to deal with giant spiders attacking carts on the north … Continue reading

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Biweekly Item-Chalk of Permanence (AD&D)

This chalk comes in a variety of colors, usually quite vibrant. They are usually found in sets of 2-8 pieces each of a different color. Once something is written with this chalk, it cannot be erased except by the same … Continue reading

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Biweekly Item-Dagger of Friendly Flight (AD&D)

This +1 dagger also has the ability to detect traps as a level 1 thief (20% chance) whenever the holder is about to trigger a trap. If it detects a trap, the dagger vibrates gently. Additionally, when thrown in malice … Continue reading

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