Tag Archives: magic

Biweekly Item-Mukdue, Sentient Bag of Holding

  In an ancient mass grave near the Vale River, North of the new village of Timberford, Verdis and Lonir of the Citadel House Adventurers discovered a magical bag that weighed as if empty. It spoke to them, refusing to … Continue reading

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Biweekly Monster-Lucifugi

Having made this final boss of the Rotating Labyrinth in Mind Weave and D&D 3.5, its about time I converted it to 5e. This conversion is part of an effort to completely remake the Rotating Labyrinth for a 5e generation … Continue reading

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The Alchion

An eccentric goblin wizard built this hidden lab in which to perform his summoning and other experiments. He didn’t often have to come and go, having a bed, kitchen, well, and mushroom farm on hand. He accumulated many unusual and … Continue reading

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Biweekly Item-The Throne Shoes

A confederacy of giant tribes once formed a broad civilization that might be hard for those who have met primitive and isolated giants of today to envision. In this culture, shoes were highly valued and were often a symbol of … Continue reading

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Biweekly Item-Mordenkainen’s Mummy Bag

Inspired by Rick Stumps recent post about a certain mediocre motel room spell, I thought I’d go ahead and flesh out Rowan‘s magical sleeping bag. He hasn’t gotten much use out of it, but now I’ll be more ready for … Continue reading

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The Search for the Temple of Sha’Ha

Camping up in Slide Canyon on Friday, we had some down time and so I ran a short, casual session of my very vague understanding of Fate Accelerated, further simplified from my only source of knowledge: GM Showcase. This is … Continue reading

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Biweekly Item-Contract Axe

A throwing axe made from cold-forged iron. The process of smithing the axe involves the blood of an animal as a quenching agent. The same blood and iron are used to make the ink used to write the contract that … Continue reading

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Witch Hunt

On July 14th, Year 4, following a report of Gnomish post-siege assessments that surmised that witchcraft was used to stop the river during and after the siege (presumably to cross it), Randall’s encounter with Ar-a-mach forces on Cria Flats during … Continue reading

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Biweekly Item-Umvillada

Umvillada: Dragon Soul Mirror When a dragon grows tired of the mortal coil, it pours its essence into a magical item that contains its power, its sentience, its very soul. This mirror was so created by the Silver Dragon Umvillada. … Continue reading

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Hall of Mirrors

The Hall of Mirrors is a remnant of the dwarven kingdom that centuries ago dotted the mountains to the East. This squat edifice of stark black stone was originally built to hold Zevza’s most dangerous criminals where they could be … Continue reading

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