Tag Archives: golem

ToM Session 23: Rescue of Harvendep

Having rebuffed the Starry Beings’ attack on the drow city of Umderlain, Hilbrent’s champions pass through Hilbrent’s portal to the besieged dwarven hold, Harvendep. They arrive to find the dwarves about to collapse the access to the portal room, as … Continue reading

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Automaton Farm

On December 8th, Monday, Citadel House Adventurers set out into the East forest, a forest with abundant game, but which a day from the Vale becomes too thick for hunters to trifle with. The Black Hammer gnoll adventuring party returned … Continue reading

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ToM Session 20: To the Crystal Fields

Having escaped the eerie hotel and spa, Sweetly Singular, the party finds a place to take a rest and with the help of meditation and sedatives, they get Lucy’s eager followers to sleep. They are then able to discuss what … Continue reading

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Ability Tuesday-Magical Dominion

Richard, one of my playtesters and the one who understands the mechanics best, in a lot of ways better than me, is a sucker for the SP binding abilities: Create Facsimile, Sensory Extension, Transient Enchant, Extend Encharge, and Animate Dead. He’s … Continue reading

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Mind Weave Class-Illusionist

For a list of other classes visit the Mind Weave class system description. Illusionist Tier: Second Origins: Magic-user Advancement: Enchanter Races: Humans, Gnomes, Merfolk Minimum Attributes: Strength: 10 Constitution: 6 Dexterity: 18 Wisdom: 20 Intelligence: 26 Charisma: 10 A second tier … Continue reading

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Ability Tuesday-Create Facsimile

“Master, your lunch.” Elrick turned from his carving. The time had flown, and it was shaping up nicely, not the like the abomination standing him before him. “Thanks, First Try.”

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