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Meta
Monthly Archives: January 2018
Imposters
Having learned about imposters performing high profile deeds in his name (as well as Hilbrent’s and Lamila’s), Benquil insists the must act to deal with them. Knowing that Benquil’s face will be known to the imposters, Evren and Leo agree … Continue reading
Posted in Play Report
Tagged d&d, disguise, dragon, identity theft, imposters, magic, rpg, stormguard, titan, travel, world building
1 Comment
Biweekly Item-Starving Plate
Starving plate is built on the principles of my A Blessing and a Curse document, but is balanced to be useful to some, but detrimental to most. Starving Plate Armor (plate), very rare Devour Metal. Any non-magical weapon made of … Continue reading
Posted in Enchantment
Tagged 5e, armor, d&d, dnd, dungeons and dragons, homebrew, item, magic, plate, rust monster
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A Bat in the Belfry
On Monday January 27th, two new chosen adventures arrive in Citadel through the portal. Warned by a tired Verdis that a blizzard will strike at noon, they decide to stay close to Citadel, investigating reports of sounds in the incomplete … Continue reading
Alone on the Midnight Queen
On Monday, January 20th, most of the experienced Citadel House adventurers are still tired from a visit to the elven facility marked “Tuv.” As a result, and despite warming weather and much of the snow melting, Verdis is unable to … Continue reading
Posted in Play Report
Tagged campaign, crabs, d&d, exhuastion, fighter, game, Haven, hike, Jazz Band, river boat, treasure, wolves
3 Comments
The Madness of a Falling God
Knowing they are close to the Gian Crystals, the underdark expedition proceeds on the directions they have. The way is quiet and in a couple days they perceive a vibrant green glow ahead that is familiar to Evren. They continue … Continue reading
Posted in Play Report
Tagged battle, d&d, death, god, magic, minotaurs, restoration, rpg, stormguard, travel, war
1 Comment
Biweekly Monster-Phase Sprite
An old but loved little fey reworked for 5e: Phase Sprite Tiny fey, chaotic neutral Armor Class: 15 Hit Points: 10 (3d6) Speed: 30 ft. Strength: 5 (-3) Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 13 (+1) … Continue reading
Exploring Tuv
On Saturday the 11th of January, three Citadel House adventurers in the elven experimental facility at the center of the blight use their elven communication device to contact Citadel House and request more adventurers to resupply them, not wanting to … Continue reading
Posted in Play Report
Tagged battle, cat people, d&d, dungeon, Fantasy, fire, Haven, magic, mushroom, myconid, puzzles
3 Comments
Biweekly Item-Desiccant Robes
The Desiccant Robes are built on the principles of my A Blessing and a Curse document, but is balanced to be more a trap than a boon, but in some cases the benefits may be worth the cost. The wearer … Continue reading
Posted in Enchantment
Tagged 5e, cursed item, d&d, dnd, dungeons and dragons, item, magic, robes, undead, wisdom save
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Biweekly Monster-Mage Imp
Long time readers of this blog will have noticed that I’ve moved away from developing my own system: Mind Weave, and have been focusing on more generalized content, including modules specific to D&D 3.5. As of this year, I’m learning … Continue reading
Return to Tuv
With the 3 week winter preparation festival at an end, on January 6th Lonir and Verdis make plans to visit the blight around the elven bunker to the Northwest. Frank accompanies them: Lonir (MaC): Level 4 Elf Thief. Verdis the … Continue reading