Tag Archives: puzzle

Return to Tuv

With the 3 week winter preparation festival at an end, on January 6th Lonir and Verdis make plans to visit the blight around the elven bunker to the Northwest. Frank accompanies them: Lonir (MaC): Level 4 Elf Thief. Verdis the … Continue reading

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Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

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A Blight on the Woods

On Monday, November 11th, a pair of adventurers respond to a call from the Nekolyns to look into a growing blight on the woods. They are: Lonir (MaC): Level 3 Elf Thief. Verdis the Prickly (HuS): Level 4 Human Fighter. … Continue reading

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Velder’s Cave

“Up, down, left, left, down, right… or was there an up in there?” “Don’t tell me you’re lost. What’s the point of this anyway. You said there was a treasure in here. Can’t be much of one; I can barely … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Richard’s Confounding Wall

In the caves underneath the Hall of Illumination, this puzzle guards a hint as to the location of Richard’s treasure hoard. It’s internal workings are magical in nature and so the secret can only be destroyed by dismantling it, it … Continue reading

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Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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The Deep Darkness-Hall of Doors

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts.¬†Finally, here’s Q1. This region guards Quudala‘s token, needed to open the … Continue reading

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August RPG Blog Carnival Round Up

You guys had me worried that I’d picked a topic too taboo to even talk on, but the community came through with several great posts on the topic. Speaking of which, the topic for September, starting tomorrow over on Dice … Continue reading

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Puzzle Locked Secret Door Behind Grethgan’s Altar

The Blog Carnival has me thinking about puzzles. Here’s a stab at it. Behind the altar in Grethgan‘s ritual ground, the Refining Field, is an engraving resembling the arcane circle, but clearly incorrect to anyone with even cursory training in … Continue reading

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