Tag Archives: puzzle

Velder’s Cave

“Up, down, left, left, down, right… or was there an up in there?” “Don’t tell me you’re lost. What’s the point of this anyway. You said there was a treasure in here. Can’t be much of one; I can barely … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Richard’s Confounding Wall

In the caves underneath the Hall of Illumination, this puzzle guards a hint as to the location of Richard’s treasure hoard. It’s internal workings are magical in nature and so the secret can only be destroyed by dismantling it, it … Continue reading

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Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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The Deep Darkness-Hall of Doors

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Finally, here’s Q1. This region guards Quudala‘s token, needed to open the … Continue reading

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August RPG Blog Carnival Round Up

You guys had me worried that I’d picked a topic too taboo to even talk on, but the community came through with several great posts on the topic. Speaking of which, the topic for September, starting tomorrow over on Dice … Continue reading

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Puzzle Locked Secret Door Behind Grethgan’s Altar

The Blog Carnival has me thinking about puzzles. Here’s a stab at it. Behind the altar in Grethgan‘s ritual ground, the Refining Field, is an engraving resembling the arcane circle, but clearly incorrect to anyone with even cursory training in … Continue reading

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August RPG Blog Carnival: Devious Dungeons

The RPG Blog Carnival this month is Dungeon themed, and hosted right here on the Mind Weave blog. I was surprised to see this topic had not been broached directly in the Blog Carnival since to me it is so … Continue reading

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The Rotating Labyrinth

Update: An improved PDF with new art is available for free at DriveThruRPG. This is the proudest dungeon I’ve ever built, and now that I’ve run it for everyone I run games for lately, it’s finally safe to post. She … Continue reading

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World Building Wednesday-Zemail’s Inner Sanctum

You’ve found your way past the trials at the entrance of the Shrine of Zemail and you’ve solved the puzzle trap door and seen the stairway descend into the darkness below. With an Arcane Knowledge check (bonuses for familiarity with Zemail ACSD) … Continue reading

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