Tag Archives: dungeon

Biweekly Monster-Firework Shroom

“Why are we waiting for them here?” “Because they don’t carry light and I need a clear shot. Quiet, I think they’re close.” Halen had heard some shuffling in the cavern below his overhang. He strung an arrow and stared … Continue reading

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Durlag’s Tower Level 2-CPNR

Before you watch the video below, you should take a look at the Extra Credits series introducing the CPNR method of dungeon design by applying it to level 1 of the tower. I don’t do anything to explain the purpose … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Monster-Brick Snake

Quill glanced around the corner, seeing nothing in the dim twilight pouring through the temple’s windows. Breathing carefully, he crept forward along the right wall of the temple where the pillars and their shadows veiled his position pressed against the … Continue reading

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Play Report: The Temple of Craith (Stormguard Session 4)

Our intrepid adventurers have just won a battle beside the Broken Bow orcs during their third day shipwrecked in Stormguard. After resting and resupplying in the Broken Bow town, they prepare to set out for the ancient Temple of Craith. The party … Continue reading

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Progress Update-Complete Map Maker

Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading

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The Deep Darkness-Hall of Doors

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Finally, here’s Q1. This region guards Quudala‘s token, needed to open the … Continue reading

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The Deep Darkness-The Coating Chamber

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Q2 and Q3 are connected. This area, located near the Altar … Continue reading

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The Deep Darkness-Ancient Chamber

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Here’s the loose end at Q4. Just some dead end natural caves … Continue reading

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The Deep Darkness-Waste Disposal

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. I’ll start with loose end Q5. This chamber is the final … Continue reading

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