Tag Archives: dungeon

Play Report: Keep on the Borderlands, Session 5 (Hunting Bandits)

While my Saturday night group has been online for maybe three years, we got together in person for the first time in forever to continue Keep on the Borderlands with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms). … Continue reading

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Play Report: Keep on the Borderlands, Session 4 (Quasqueton Statue Heist)

Between sickness and flakiness, we ended up with only two players to continue Quasqueton with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms). After seeing a highly valuable statue in the compound during their last delve, two of … Continue reading

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Biweekly Monster-Fauxlight (AD&D)

FREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 6  MOVE: 2″HIT DICE: 3% IN LAIR: 90%TREASURE TYPE: ENO. OF ATTACKS: 1DAMAGE/ATTACK: See belowSPECIAL ATTACKS: See below, surprise on 1-4SPECIAL DEFENSES: Never surprisedMAGIC RESISTANCE: StandardINTELLIGENCE: VeryALIGNMENT: NeutralSIZE: MPSIONIC ABILITY: NilAttack/Defense Modes: Nil Fauxlights almost exclusively occupy … Continue reading

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Shipping and Receiving and the Slave Caves

With all of the inventory and workshop not having very good access to the other entrances we’ve seen so far, it was inevitable that we would have a wider access nearby, but I intend for this to be the last … Continue reading

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Play Report: Keep on the Borderlands, Session 3 (Quasqueton)

With a player not turning up for Rise of Lolith this week, we returned to Keep on the Borderlands and Into the Unknown with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms). The now popular adventurers, having gained … Continue reading

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“Dungeon A” First 8 Maps Overview

Since I haven’t been doing a very good job of explaining how these maps all connect, this seems like a good time to show where they all are relative to each other as I consider how to start to intertwine … Continue reading

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Workshop Floor

The last of the levels branching off the hidden mine has been a long time coming because I just wasn’t excited about cleaning it up with these wide open spaces and the general layout. Lets take a look. The central … Continue reading

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Backstage of the Grand Cathedral

Below the floor and pews of the Grand Cathedral, there is a network of tunnels (A) used to quietly and discretely work special effects and illusions within the cathedral itself. These tunnels wind and twist to keep lights within from … Continue reading

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The Grand Cathedral

This level is down stairs (A) in the north of the facility’s mine (F). It contains a massive cathedral (I) and was the cultic center of the facility. There are 12 dormitories (C) where the administrators of the cathedral kept … Continue reading

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The Reliquary

This level is down stairs hidden behind a secret door in the command center for the facility’s mine. When the facility was operational, the most valuable artifacts were stored here. Many of them have been drained by a disenchanter that … Continue reading

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