Tag Archives: dungeon

Rise of Lolith S16-The Fiendish Pact

Evaluating the fortress under construction before them, the party makes the dubious decision to allow Labkost to summon a balor to slaughter those building the fortress. Its unclear to me if this decision was based on the assumption the clone … Continue reading

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Rise of Lolith S15-Bugbears and Battlements

After tracking Lolith and the clone into the wilderness, the party encounters a tribe of bugbears: Evren (BiW): Level 7 Drow Psion Thief Labkost (ByW): Level 7 Gnome Magic-user Argent Smith (RiH): Level 7 Human Monk Argent and Evren rush … Continue reading

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Rise of Lolith S14-In Search of the Clone

After briefly considering fighting the guards calling for them to surrender, they instead convince them to allow/help the party look for Evren’s “sister,” who she can telepathically verify that their commander has not seen the clone, but is willing to … Continue reading

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Rise of Lolith S13-Ransacking Lolith’s Dungeons

After clearing out the adherers that attacked in the catacombs of Lolith’s castle, the party searches the catacombs and finds a secret door: Evren (BiW): Level 7 Drow Psion Thief Labkost (ByW): Level 7 Gnome Magic-user Argent Smith (RiH): Level … Continue reading

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Rise of Lolith S12-Rescue Mission at Lolith’s Castle

Now aware that Lolith is using Evren’s connection to her clone to punish her, the party decides to leave their self-imposed exile (they believe the danger of arrest to be low after so long) and return to Lolith’s castle to … Continue reading

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Haven: Seeking Luath Draoidh’s Tomb

On July 24th, Year 12, some of the leaders of the Vale, seasoned adventurers all, set out to seek the tomb of Luath Draoidh. They are infuriated by the slaughter the Ar-a-mach carried out in the village of Druim Cridhe … Continue reading

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Play Report: Keep on the Borderlands, Session 5 (Hunting Bandits)

While my Saturday night group has been online for maybe three years, we got together in person for the first time in forever to continue Keep on the Borderlands with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms). … Continue reading

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Play Report: Keep on the Borderlands, Session 4 (Quasqueton Statue Heist)

Between sickness and flakiness, we ended up with only two players to continue Quasqueton with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms). After seeing a highly valuable statue in the compound during their last delve, two of … Continue reading

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Biweekly Monster-Fauxlight (AD&D)

FREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 6  MOVE: 2″HIT DICE: 3% IN LAIR: 90%TREASURE TYPE: ENO. OF ATTACKS: 1DAMAGE/ATTACK: See belowSPECIAL ATTACKS: See below, surprise on 1-4SPECIAL DEFENSES: Never surprisedMAGIC RESISTANCE: StandardINTELLIGENCE: VeryALIGNMENT: NeutralSIZE: MPSIONIC ABILITY: NilAttack/Defense Modes: Nil Fauxlights almost exclusively occupy … Continue reading

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Shipping and Receiving and the Slave Caves

With all of the inventory and workshop not having very good access to the other entrances we’ve seen so far, it was inevitable that we would have a wider access nearby, but I intend for this to be the last … Continue reading

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