Tag Archives: puzzles

Extrinsic Game Costs

I like puzzles in my games. I’ve mentioned before, however, that they present a challenge of design for to their reliance on player ability and not so much character ability. In my previous post, I gave some tips based on … Continue reading

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Exploring Tuv

On Saturday the 11th of January, three Citadel House adventurers in the elven experimental facility at the center of the blight use their elven communication device to contact Citadel House and request more adventurers to resupply them, not wanting to … Continue reading

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Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

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Devious Dungeon Puzzles

One of the things I want out of this Blog Carnival is some talk about how to make good puzzles for RPGs. I feel like I’m not the best at this, but I’m going to go ahead and take a stab … Continue reading

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Korgaran’s Temple

The jewel of the Temple Complex at Tripik, the massive temple to Korgaran, is quite a monolith. Despite the decline of Tripik, the temple remains the center of the city and retains a strong body of gnome worshipers descended from … Continue reading

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Boon or Bane: Making Players Pay for their Toys

Lately I’ve been posting a lot of Divine Artifacts, some of which are overpowered at first brush, especially when they are arbitrarily awarded by the GM, often for free. The same can be said of Enchanted Items, though those have … Continue reading

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