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Meta
Tag Archives: temple
Haven: The Devilish Temple
On June 7th, Year 14, the adventurers recently returned from Hope decide to investigate reports of exploding spiders in a cave near Jacob Pharoe’s Hall of Heroes. They have heard that one of the last three Citadel House Adventurers to … Continue reading
Posted in Play Report
Tagged cleric, d&d, devil, fighter, Haven, magic, mephit, play report, rpg, secret door, temple, Vale
1 Comment
Haven: A Particularly Deadly Dungeon
On February 26th, just after returning from his journey to Hope, Morijn takes another job looking for some of Jacob Pharoe’s adventurers who never returned from a cave near the Hall of Heroes. He takes with him elf twins, adopted … Continue reading
Posted in Play Report
Tagged caves, d&d, death, dungeon, giant spider, Haven, mage, orc, play report, rpg, rug of smothering, secret door, statue, temple
2 Comments
Haven: To the Schek Garim Shrine
After returning from their infiltration of Schek Kagirt’s main shrine and having their stolen notes translated, they ask among the schekless refugees for where Schek Garim would have received the messages possible during the equinox and full moon near conjunction. … Continue reading
Posted in Play Report
Tagged clinging wood, d&d, nephil, play report, poison, rpg, shrine, stealth, temple, thief
2 Comments
Haven: Schek Kagirt on the Equinox
With Verdis’ and Rovert’s sages warning that the orcish Schek (cults) are able to communicate receive messages from their gods (the “true” giants living on the moon) during the days between the full moon (September 20th) and the Equinox (September … Continue reading
Backstage of the Grand Cathedral
Below the floor and pews of the Grand Cathedral, there is a network of tunnels (A) used to quietly and discretely work special effects and illusions within the cathedral itself. These tunnels wind and twist to keep lights within from … Continue reading
Posted in World Building
Tagged cathedral, dungeon, Enchantment, illusion, magic items, magic show, map, megadungeon, secret, show, smoke and mirrors, statue, temple
1 Comment
The Grand Cathedral
This level is down stairs (A) in the north of the facility’s mine (F). It contains a massive cathedral (I) and was the cultic center of the facility. There are 12 dormitories (C) where the administrators of the cathedral kept … Continue reading
Posted in World Building
Tagged cathedral, dungeon, Enchantment, garrison, kitchen, magic items, map, megadungeon, secret, shrine, statue, temple
7 Comments
Haven: The Temple of the Shattered Moon
On March 6th, adventurers meet with Deston Jappeur, a short-haired gnoll, and agree to help him to reach his ancestral temple a couple days west of the Vale. They set out immediately via Kite before setting out into the wilderness. … Continue reading
The Secret Cathedral
Down the ladder at the back of the residences of the secret entrance chambers there is a chapel used by the leadership of the facility. The ladder leads to a vestry chamber (A) where they could prepare themselves to enter … Continue reading
Posted in World Building
Tagged cathedral, dungeon, map, megadungeon, nave, offering, relics, sacrifice, secret door, shrines, temple
1 Comment
Biweekly Monster-Ushyes Relikeh (AD&D)
FREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 4MOVE: 6″/24″HIT DICE: 4-12% IN LAIR: 95%TREASURE TYPE: R, VNO. OF ATTACKS: 3DAMAGE/ATTACK: According to sizeSPECIAL ATTACKS: See belowSPECIAL DEFENSE: See belowMAGIC RESISTANCE: 20-60% (by size)INTELLIGENCE: HighALIGNMENT: Lawful Neutral (Evil)SIZE: M-L (4′ long to 12′ … Continue reading