Tag Archives: orc

Haven: Defense of Mavenbush

On August 17th, Year 5, having heard reports of Schek Viilka attacks on Satyr villages in the West of Satyr lands, some of the most powerful adventurers in Citadel House set out to defend the Satyrs: Verdis (HuS): Level 11 … Continue reading

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Character Thursday-Berik “Scale-skin” Gyurun (Half-Orc Dragon Tamer)

Here’s a Half-Orc NPC living near Sumak. He’d be a potential contact to get to the dragons if the players wanted to pursue that avenue. Backstory and Levels 1-5 Berik was weak for an orc. Abused by the full orcs … Continue reading

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World Building Wednesday-The Demon Swamp (In the Midgeland)

The Lizardfolk of the Demon Swamp are the most powerful party in the Midgeland. They form an alliance of several tribes under the direction of the snake goddess, Wesarin. This alliance controls the entire Demon Swamp, as well as much … Continue reading

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Character Thursday-Burg Broadbrow (Orc Ranger)

We introduced Mind Weave’s Orcs a couple of weeks ago, so I’m taking this opportunity to discuss something of an outlier in an orc community in the Midgeland. Backstory and Levels 1-10 Burg Broadbrow was always an ambitious orc.  He had … Continue reading

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World Building Wednesday-The Midgeland (An Introduction)

Today I’m going to introduce The Midgeland, a piece of wilderness on which a number of future world building posts will expand.  The Midgeland is the eastern-most tip of a continent called by most of its inhabitants the New Land … Continue reading

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Character Thursday-Mardug Firemaw

As promised, the Priest-Chief of the Red Height Orc Tribe.  Mardug is set up to be the main villain of a campaign.  He’s the kind of enemy that single handedly drives the PCs into retreat even at high levels. Backstory … Continue reading

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Monster Monday-Orcs

With all of the standard races done, we’ll move on to the first of the expansion races, Orcs. They are part of the “Dark Pack” along with Goblins, Lizardfolk, and Goblins.  Though Orcs are often viewed as monsters, Mind Weave … Continue reading

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Saturday Spell-Exhaustion

The exhaustion spell type hinges on the idea of using the Zo Arc’s advanced ability to fatigue a target.  This application of power can also arguably be extended to the death finger when used in conjunction with this arc.  The … Continue reading

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Motivation in Games

Warning, I am about to wax philosophical and ramble a bit.  Feel free to skip any paragraph you like, but the last couple paragraphs is where I really get to the point. So, I was in the shower the other … Continue reading

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Wednesday Words-Infrared Ultraviolet and Echolocation

Most creatures have human-visible light spectrum vision, but some have other forms of sight, often in addition to the visible light spectrum.  The three exotic forms of vision are given below: Infrared-Also known as “heat vision,” Infrared allows creatures to … Continue reading

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