Tag Archives: mage

Progress Updates-New Avatars

Well, I’ve written a lot of psuedocode for the new map style for the Master page. I’ll be writing some of it in real code this evening and during the week. In the mean time, I’ve drawn several new avatars. … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , | Leave a comment

Mind Weave Class-Illusionist

For a list of other classes visit the Mind Weave class system description. Illusionist Tier: Second Origins: Magic-user Advancement: Enchanter Races: Humans, Gnomes, Merfolk Minimum Attributes: Strength: 10 Constitution: 6 Dexterity: 18 Wisdom: 20 Intelligence: 26 Charisma: 10 A second tier … Continue reading

Posted in Characters, Design | Tagged , , , , , , , , , , , , , , | Leave a comment

Mind Weave Class-Necromancer

For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading

Posted in Characters, Design | Tagged , , , , , , , , , , , , , , | Leave a comment

Mind Weave Class-Battle Mage

For a list of other classes visit the Mind Weave class system description. Battle Mage Tier: Second Origins: Fighter, Magic-user Advancement: Dragon Slayer Races: Humans, Goblins, Minotaurs, Merfolk, Drow, Osprytes Minimum Attributes: Strength: 14 Constitution: 16 Dexterity: 20 Wisdom: 12 … Continue reading

Posted in Characters, Design | Tagged , , , , , , , , , , , , , , | Leave a comment

Magic Video Series 10: Detect Metal

Alright, recording from some trees on the back side of Y Mountain, a spell for finding an ironclad ally, or foe, by detecting metal. At the time, I thought I might be on the wrong path, I was also very tired.

Posted in Design, Spells | Tagged , , , , , , , , , , , , , | Leave a comment

Progress Update-Digital Map Making

So, having spent most of the week at the Antenna and Propagation Society Conference in Memphis, I started a new endeavor to test the waters. I’m learning to use Sketchup in anticipation of writing a program to convert model files … Continue reading

Posted in Design, Progress | Tagged , , , , , , , , , , , , , | Leave a comment

Magic Video Series 9: Just 200 Feet More

Alright, recording from some field up on the back side of Y Mountain, a spell for getting a group to buck up and make the last little effort, after the fatigue curing spells are no longer having an effect.

Posted in Design, Spells | Tagged , , , , , , , , , , , , , | Leave a comment

Progress Update-Rules Questions

In the course of play testing, we’ve come up with some interesting questions. A lot of these come from the Talik Capbane VS Glud Alumb fight, but they’ve come up in our games from time to time as well. Today’s … Continue reading

Posted in Design, Progress | Tagged , , , , , , , , , , , , , , | Leave a comment

Progress Update-Archmage’s Choice

After so long posting spells, I’ve made some generic ones, some really bad ones, and some amazing ones. I’m going to highlight some of the ones that stand out, whether by showing an aspect of the magic system, having cool … Continue reading

Posted in Design, Progress | Tagged , , , , , , , , , , , , , , | Leave a comment

Magic Video Series 8: A Stumbling Block to Evil

Here’s a second spell construction video. A mage with no life magic needs a way to help against some skeletons. He turns to an AoE clumsiness spell effecting only evil.

Posted in Design, Spells | Tagged , , , , , , , , , , , , , | 2 Comments