Category Archives: Words

Wednesday Words-Dictionary

Now that the Dictionary of Terms is essentially complete, this is the last of the Word Wednesday posts. I’m excited because this end leads into a marvelous new beginning: World Building Wednesdays!  From now on Wednesday posts will either come from … Continue reading

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Wednesday Words-Perception and Will

Perception-At any given time, a character is paying a certain amount of attention.   This state of attentiveness is determined by a periodic Perception Check made on 3d6 with an added bonus based on the character’s level in Perception.  Certain … Continue reading

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Wednesday Words-Encharge, AoE, Anti-lumen, Anti-decibel

Encharge-As you may have noticed, many of the spells we discuss use this term to describe what kind of spell they are.  Since its meaning is unclear to some, it should be clarified that an encharge is a spell (generally … Continue reading

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Wednesday Words-Game and Dungeon

Game-A game is initiated by a would-be Master Weaver.  It is associated with a given Campaign or Dungeon to be played and has a description including directions and play times for potential players.  Players apply to Games by creating a … Continue reading

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Wednesday Words-Setting and Campaign

Setting-Settings are the broadest spaces in the Mind Weave location structure.  A setting is merely the terrain, politics, etc. of an area designated for Mind Weave campaigns to take place.  Without a specific campaign selected for it, a setting is … Continue reading

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Wednesday Words-Infrared Ultraviolet and Echolocation

Most creatures have human-visible light spectrum vision, but some have other forms of sight, often in addition to the visible light spectrum.  The three exotic forms of vision are given below: Infrared-Also known as “heat vision,” Infrared allows creatures to … Continue reading

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Wednesday Words-Hardness Durability Flammability and Opacity

These are the four words that define a material’s properties: Hardness-Represents the amount of force required to damage an object of the given material, as well as the potential of the object to deal such damage.  The damage is modified … Continue reading

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Wednesday Words-Range Cover and Called Shots

Range-The range given for a ranged weapon is the maximum range to which a typical user can strike with that weapon.  The ideal range of usage for a ranged weapon is up to on third (1/3) the range value at … Continue reading

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Wednesday Words-Parry Block and Dodge

Parry-Parrying is the primary defensive action for many melee combatants.  A parry is made using a weapon against attacks, barehanded parries must be treated as disarm attempts which carries a severe penalty.  When a player decides to parry, the action … Continue reading

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Wednesday Words-Speed Tiring and Fatigue

Speed-There are two general types of speed: movement speed and turn speed.  The major difference between these speeds is that movement speed is determined by character race while turn speed always has a base of 24.  Both are effected by … Continue reading

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