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Meta
Category Archives: Words
Announcing: Harbinger of Excellence
This blog has been a project since 2013, with fluctuating levels of dedication over the years. In 2012, I started a different project that didn’t receive the attention this project received during the transition to graduate school and a career. … Continue reading →
Posted in Progress, Words
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Tagged college, ethics, Fantasy, Harbinger of Excellence, Kindle vella, low fantasy, novel, philosophy, school of magic, vella, writing
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Wednesday Words-Dictionary
Now that the Dictionary of Terms is essentially complete, this is the last of the Word Wednesday posts. I’m excited because this end leads into a marvelous new beginning: World Building Wednesdays! From now on Wednesday posts will either come from … Continue reading →
Posted in Design, Words
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Tagged campaign, design, dictionary, gaming, lore, Mind Weave, population, role-playing game, roleplaying, rpg, setting, terms, video game, world building
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Wednesday Words-Perception and Will
Perception-At any given time, a character is paying a certain amount of attention. This state of attentiveness is determined by a periodic Perception Check made on 3d6 with an added bonus based on the character’s level in Perception. Certain … Continue reading →
Posted in Design, Words
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Tagged attention, fatigue, fortitude, gaming, Mind Weave, perception, role-playing game, roleplaying, rpg, senses, video game, will
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3 Comments
Wednesday Words-Encharge, AoE, Anti-lumen, Anti-decibel
Encharge-As you may have noticed, many of the spells we discuss use this term to describe what kind of spell they are. Since its meaning is unclear to some, it should be clarified that an encharge is a spell (generally … Continue reading →
Posted in Design, Words
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Tagged AoE, dark, encharge, gaming, internet, light, Mind Weave, play, quiet, role-playing game, roleplaying, rpg, sound, video game, words
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Wednesday Words-Game and Dungeon
Game-A game is initiated by a would-be Master Weaver. It is associated with a given Campaign or Dungeon to be played and has a description including directions and play times for potential players. Players apply to Games by creating a … Continue reading →
Posted in Design, Words
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Tagged campaign, dm, dungeon, game, gm, internet, Mind Weave, play, role-playing game, roleplaying, rpg, setting, video game, words
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Wednesday Words-Setting and Campaign
Setting-Settings are the broadest spaces in the Mind Weave location structure. A setting is merely the terrain, politics, etc. of an area designated for Mind Weave campaigns to take place. Without a specific campaign selected for it, a setting is … Continue reading →
Posted in Design, Words
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Tagged campaign, game, gm, internet, Mind Weave, role-playing game, roleplaying, rpg, setting, video game
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Wednesday Words-Infrared Ultraviolet and Echolocation
Most creatures have human-visible light spectrum vision, but some have other forms of sight, often in addition to the visible light spectrum. The three exotic forms of vision are given below: Infrared-Also known as “heat vision,” Infrared allows creatures to … Continue reading →
Posted in Rules, Words
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Tagged dwarf, echo-location, elf, game, gnome, goblin, hardness, infrared, Mind Weave, orc, role-playing game, roleplaying, rpg, sight, ultraviolet
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2 Comments
Wednesday Words-Hardness Durability Flammability and Opacity
These are the four words that define a material’s properties: Hardness-Represents the amount of force required to damage an object of the given material, as well as the potential of the object to deal such damage. The damage is modified … Continue reading →
Posted in Rules, Words
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Tagged durability, flammability, game, hardness, materials, math, Mind Weave, objects, opacity, role playing, role-playing game, roleplaying, roleplaying game, rpg
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Wednesday Words-Range Cover and Called Shots
Range-The range given for a ranged weapon is the maximum range to which a typical user can strike with that weapon. The ideal range of usage for a ranged weapon is up to on third (1/3) the range value at … Continue reading →
Posted in Rules, Words
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Tagged archery, called shot, cover, game, Mind Weave, range, role playing, role-playing game, roleplaying, roleplaying game, rpg, shield
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Wednesday Words-Parry Block and Dodge
Parry-Parrying is the primary defensive action for many melee combatants. A parry is made using a weapon against attacks, barehanded parries must be treated as disarm attempts which carries a severe penalty. When a player decides to parry, the action … Continue reading →
Posted in Rules, Words
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Tagged block, damage, dodge, game, Mind Weave, parry, role playing, role-playing game, roleplaying, roleplaying game, rpg, shield, sword, words
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