Tag Archives: design

Is Failure an Option?

I’ve been thinking a lot about how to set conditions for failure in a tabletop RPG. On the one hand, tabletop RPGs lend themselves well to total and final failure in a quest because, while we strive to achieve our … Continue reading

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Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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Rambling About Traps

In two weeks I’m going to be posting a more precise analysis of what I ramble about here, but if you just can’t wait, here are my initial thoughts. In the meantime, check out the new shop page.

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Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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Progress Update-Digital Map Making

So, having spent most of the week at the Antenna and Propagation Society Conference in Memphis, I started a new endeavor to test the waters. I’m learning to use Sketchup in anticipation of writing a program to convert model files … Continue reading

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Dragons in Mind Weave

I’ve officially decided how I want to want to handle dragons in Mind Weave. That means I’m starting a post series to introduce the Mind Weave dragons the same way I introduced the Mind Weave undead. Right now I’m looking … Continue reading

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Magic Video Series 2: The Tools of Spell Design

Here’s the second video in a series aimed at reducing the insane mess that is the Magic System Page to a more accessible format. This video introduces the tools of the magic system a player can use to design spells: … Continue reading

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Magic Video Series 1: The Philosophy and Goals

In light of the current Magic System overview being an insane, unreadable wall of text. I’ve decided to reduce most of it into a video series. The videos will all be pretty short. Today we start that video series with … Continue reading

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Progress Update-Map Builder Layout

Well, for the first time in a while I’ve been designing a new page this week: the Map Builder. I’d forgotten how much work it was to get everything in the right place. The other major task was making new … Continue reading

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Progress Update-Moving

Alright, map movement is completely coded! You can now used the qweasd keys to navigate the map and everything works right with all facings. I consider that an achievement, even though you can still walk through walls and there are … Continue reading

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