Tag Archives: design

Rambling About Traps

In two weeks I’m going to be posting a more precise analysis of what I ramble about here, but if you just can’t wait, here are my initial thoughts. In the meantime, check out the new shop page.

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Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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Progress Update-Digital Map Making

So, having spent most of the week at the Antenna and Propagation Society Conference in Memphis, I started a new endeavor to test the waters. I’m learning to use Sketchup in anticipation of writing a program to convert model files … Continue reading

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Dragons in Mind Weave

I’ve officially decided how I want to want to handle dragons in Mind Weave. That means I’m starting a post series to introduce the Mind Weave dragons the same way I introduced the Mind Weave undead. Right now I’m looking … Continue reading

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Magic Video Series 2: The Tools of Spell Design

Here’s the second video in a series aimed at reducing the insane mess that is the Magic System Page to a more accessible format. This video introduces the tools of the magic system a player can use to design spells: … Continue reading

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Magic Video Series 1: The Philosophy and Goals

In light of the current Magic System overview being an insane, unreadable wall of text. I’ve decided to reduce most of it into a video series. The videos will all be pretty short. Today we start that video series with … Continue reading

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Progress Update-Map Builder Layout

Well, for the first time in a while I’ve been designing a new page this week: the Map Builder. I’d forgotten how much work it was to get everything in the right place. The other major task was making new … Continue reading

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Progress Update-Moving

Alright, map movement is completely coded! You can now used the qweasd keys to navigate the map and everything works right with all facings. I consider that an achievement, even though you can still walk through walls and there are … Continue reading

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Progress Update-Fun Bugs

Had some major coding success this week. I’ve traded out the swirls for some graph paper effect, let me know what you think of that change. I’ve also succeeded in making the keys allow rotation and movement on the map. … Continue reading

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Progress Update-New Magic UI Demonstration

These progress updates are always late in the day, aren’t they? It’s partly that Sundays are hard for getting posts made, but mostly because I’m coding the last bits and can’t get them done ahead of time and usually end … Continue reading

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