Tag Archives: gm

The Ubiquitous Perception Check

It’s gotten pretty tedious how often Perception Checks are called for in actual plays, games I GM, and games I play in. The party is passing by an interesting place in my open world? Everyone roll a Perception Check. The … Continue reading

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Game Masters and the Aesthetics of Play

This is a presentation I gave live at LTUE 2020. I quite liked it and thought I should record it for everyone as we approach LTUE 2021 this weekend. I’m on several panels and I’d love to see you there:

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Attending LTUE 2021

February 11th, 12th, and 13th, I will be attending the Life the Universe and Everything Symposium online this year. I’m on several panels and I’d love to see you there: Panels on the 11th, Thursday 5 PM: A Theater of … Continue reading

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Attending LTUE 2020

February 13th, 14th, and 15th, I will be attending the Life the Universe and Everything Symposium at the Provo, Utah Marriott Hotel and Conference Center. On the 13th, Thursday, I will be giving a presentation on the Aesthetics of Play … Continue reading

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Play Testing Sinner’s Manor

Instead of our regularly scheduled Primordial Frontier game, RiH, ByW, and BiW were generous enough to play test Sinner’s Manor for me. JaH joined us: Jak (JaH)-Human Ranger (Unearthed Arcana), Level 1, Great Weapon Master, Favored Enemy: Undead Friar Roland … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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Random Target Selection

When I GM, I like to have my enemies pick targets semi-randomly. I try to assess what would be realistic for them to do based on the battlefield situation and threat level, as well as the type of enemy. This … Continue reading

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Attending LTUE 2019

February 14th, 15th, and 16th, I will be attending the Life the Universe and Everything Symposium at the Provo, Utah Marriott Hotel and Conference Center. On the 15th, Friday, I will be moderating two panels with advice for new GMs … Continue reading

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The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

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Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

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