Tag Archives: writing

Anatomy of a Caster: Rorrik

Today the first real action in Harbinger of Excellence went live with Episode 13. Anyone who wanted to go deeper into the magic seen in today’s episode might enjoy this post exploring Rorrik’s magic and how it fits in the … Continue reading

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Announcing: Harbinger of Excellence

This blog has been a project since 2013, with fluctuating levels of dedication over the years. In 2012, I started a different project that didn’t receive the attention this project received during the transition to graduate school and a career. … Continue reading

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Into the Mournlands

For our 10-year anniversary, my wife and I got away for a few days. We did some writing, played a lot of Age of Empires, and we kicked off a “D&D Duet” campaign set in Eberron. Her character: Mink (NiE): … Continue reading

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Roleplaying Tip #4: Character Arcs

One way to get the most out of the actual roleplay of an RPG is to be invested in the character arc of your character. Though the GM has a campaign in mind and controls the world, thereby controlling most … Continue reading

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Life the Universe and Everything-Restoring Energy

LTUE is back! I love going to this event every year to reinspire me to write, but this year there are more gaming panels than ever before. It’s really getting me pumped to buckle down and push Mind Weave to … Continue reading

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Crowdsourcing the Rotating Labyrinth

Update: An improved PDF with new art is available at DriveThruRPG. Also, many if not all of the links in this article are now dead. I don’t want to lose the record of how awesome the community is, but I … Continue reading

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Progress Update-Weather? Can That Count?

I didn’t code any of the movement stuff I wanted to code, which is the norm for the last little while, but still puts me behind the strict schedule I made for myself a couple weeks ago. In my defense, … Continue reading

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Gods and Men: Religions of Ipiera

I’ve decided to put some time into a game research effort at my university: The Odin Project.  They recently made a post on their blog talking about Gods and Men, and it spurred me to finish writing this up.  You … Continue reading

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Progress Update-Casting GUI Rework

Working on the back end for spell book implementation has revealed to me that much more work than I expected is needed to implement spell books with a usable GUI.  While most of the spell book GUI is working, some … Continue reading

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Progress Update-Tomes of Advanced Magic Concepts

Since I haven’t made much progress programming writing to spell books and reading from spell books, or designing the starting spell books for the game, in today’s post I’m going to share some of the advanced magic rules we’ve recently … Continue reading

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