Tag Archives: writing

Roleplaying Tip #4: Character Arcs

One way to get the most out of the actual roleplay of an RPG is to be invested in the character arc of your character. Though the GM has a campaign in mind and controls the world, thereby controlling most … Continue reading

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Life the Universe and Everything-Restoring Energy

LTUE is back! I love going to this event every year to reinspire me to write, but this year there are more gaming panels than ever before. It’s really getting me pumped to buckle down and push Mind Weave to … Continue reading

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Crowdsourcing the Rotating Labyrinth

Update: An improved PDF with new art is available for free at DriveThruRPG. Certain members of the gaming community have come together and made a phenomenal effort to make the Rotating Labyrinth into an immersive experience. Christopher Mathieu drew up an … Continue reading

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Progress Update-Weather? Can That Count?

I didn’t code any of the movement stuff I wanted to code, which is the norm for the last little while, but still puts me behind the strict schedule I made for myself a couple weeks ago. In my defense, … Continue reading

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Gods and Men: Religions of Ipiera

I’ve decided to put some time into a game research effort at my university: The Odin Project.  They recently made a post on their blog talking about Gods and Men, and it spurred me to finish writing this up.  You … Continue reading

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Progress Update-Casting GUI Rework

Working on the back end for spell book implementation has revealed to me that much more work than I expected is needed to implement spell books with a usable GUI.  While most of the spell book GUI is working, some … Continue reading

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Progress Update-Tomes of Advanced Magic Concepts

Since I haven’t made much progress programming writing to spell books and reading from spell books, or designing the starting spell books for the game, in today’s post I’m going to share some of the advanced magic rules we’ve recently … Continue reading

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