Tag Archives: words

Magic Video Series 5: The Verbal Component

Here’s the fourth video in a series aimed at reducing the insane mess that is the Magic System Page to a more accessible format. This video looks at the verbal component of Mind Weave casting:

Posted in Design, Spells | Tagged , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Encharge, AoE, Anti-lumen, Anti-decibel

Encharge-As you may have noticed, many of the spells we discuss use this term to describe what kind of spell they are.  Since its meaning is unclear to some, it should be clarified that an encharge is a spell (generally … Continue reading

Posted in Design, Words | Tagged , , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Game and Dungeon

Game-A game is initiated by a would-be Master Weaver.  It is associated with a given Campaign or Dungeon to be played and has a description including directions and play times for potential players.  Players apply to Games by creating a … Continue reading

Posted in Design, Words | Tagged , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Parry Block and Dodge

Parry-Parrying is the primary defensive action for many melee combatants.  A parry is made using a weapon against attacks, barehanded parries must be treated as disarm attempts which carries a severe penalty.  When a player decides to parry, the action … Continue reading

Posted in Rules, Words | Tagged , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Speed Tiring and Fatigue

Speed-There are two general types of speed: movement speed and turn speed.  The major difference between these speeds is that movement speed is determined by character race while turn speed always has a base of 24.  Both are effected by … Continue reading

Posted in Rules, Words | Tagged , , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Armor Value and Weapon Weight

Armor Value-Typical armor has three armor values: blunt, puncture, and cut, each defending against that specific type of damage.  The damage reduction percentage is derived from armor value using the equation Damage Reduction = 100*(AV/(12+AV))% where AV is the armor … Continue reading

Posted in Rules, Words | Tagged , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Charisma and Spell Points

Charisma-An indication of the character’s presence and ability to interact with people.  Most of its effect is at the discretion of the Master Weaver, but it has a concrete effect on many abilities, including Control and Speak to Animals and … Continue reading

Posted in Words | Tagged , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Intelligence and Hit Points

Intelligence-Intelligence measures the character’s mental capacity.  Points in intelligence increase the character’s total spell points by 4*level per point of intelligence(twice as effective as wisdom).  Intelligence is also a factor for spell point recovery, each point of intelligence recovering level/5 … Continue reading

Posted in Words | Tagged , , , , , , , , , , , , , , | Leave a comment

Wednesday Words-Wisdom and Alignment

Wisdom-Wisdom measures the character’s mental acuity.  It is a kind of intellectual dexterity and like dexterity is used for To-Hit multipliers, but for spell attacks with a target:  (3d6)*wis/10.  Points in wisdom increase the character’s total spell points by 2*level per … Continue reading

Posted in Words | Tagged , , , , , , , , , , , , | Leave a comment

Wednesday Words-Dexterity and To-Hit

Dexterity-Dexterity is a measure of the character’s physical control.  It governs the character’s ability to hit targets with melee and ranged attacks.  A character with higher dexterity can succeed at more complicated maneuvers, giving him more attack options.  Dexterity is … Continue reading

Posted in Words | Tagged , , , , , , , , , , , , , | 1 Comment