Tag Archives: archery

Biweekly Item-Nature Blessed Bow

Arrows shot from the bow that would normally be obstructed by leaves or twigs fly true. The foliage it passes through joins the arrow, increasing damage for twigs and creating an obscuring cloud for leaves. Advertisements

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Saturday Enchantment-The King’s Pavilion

“What are goblins doing with a pavilion like that?” “How do they keep it white?” “It doesn’t matter. There were six goblins, nothing we can’t handle. But to be safe, bring up the archers and get outrunners in the woods … Continue reading

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Character Thursday-Cedric Brawnpaw (Nekolyn Ranger NPC)

Here’s a level 9 NPC Nekolyn Ranger living on the border between the Durn holdings and the elven woods. I originally conceived him as human and he made a fun character in a campaign as a human. I think I … Continue reading

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Monster Monday-Centaurs

Centaurs, half horse half man, are the eleventh entry in the humanoids as monsters series.  This series is dedicated mostly to playable races thus far and how their societies tend to behave when encountered as NPCs. Centaurs are a chaotic race in … Continue reading

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Bow Draw Weights in Mind Weave

You may have noticed in the last week that I’ve been specifying bow draw weights.  Rather than simply having a couple of bow types, we have defined bows by their draw weight (draw weight is the pounds of force a … Continue reading

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Ability Tuesday-Marksmanship and Long Shot

You might have noticed that yesterday’s Stalker had two abilities we had never talked about.  Marksmanship and Longshot are two of the core abilities for a long-range, sniper-style archer. Marksmanship is a measure of how well the character chooses and … Continue reading

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Character Thursday-Felin Mix (Goblin Rogue Survivalist)

Felin Mix is a PC built using 5d6b3, the highest stat roll with fully random values.  He got some good rolls, and the goblin bonuses to his stats, he comes out pretty well optimized. He spends his first level as … Continue reading

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Saturday Spell-Enhance Bow

We’ve done an arrow enhancing spell once before, but here’s a good one for giving a bow some more capability, particularly longer range and greater accuracy. Right Hand: Dain (Occult Radius): Order (Indirect) Oh (Wind Arc): Oh (Wind Arc): Order (Indirect) … Continue reading

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Ability Tuesday-Sneak Strike

A ranged variation of the Backstab ability.  Sneak strike provides ranged attacks, which often don’t have a multiplier at all, with a multiplier based on intelligence and dexterity. Sneak Strike, until level 3, has a lower multiplier than Backstab.  After … Continue reading

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Saturday Spell-Armed Gust of Wind

In the spirit of Assassin week, we are going to do an Armed Casting spell that might be used by an Assassin, Battle Mage, or Ranger in a tense melee situation.  In this case, the tension comes from a dozen … Continue reading

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