Tag Archives: math

Glic’s Puzzle of None

An abacus is set into the wall across from the door. Inscribed inside the inset circle at the center of the room in gnomish is the puzzle: “My daughter, Myta, loved to run. I went to watch her jog one … Continue reading

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The Math of Flying in Mind Weave

The Mind Weave flight math is something I’ve been working on making robust ever since I posted the Sky Schooner. It wasn’t so hard, and this morning’s swim math post was motivation to write it up and put it out there. … Continue reading

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The Math of Swimming in Mind Weave

The math for swimming in Mind Weave isn’t terribly complicated. It’s completely linear and swim movement behaves just like land movement. I’ll do a flight math post later today, which is not linear and behaves very differently than either swimming … Continue reading

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Mind Weave Vision

Alright, the next thing I’m coding for Mind Weave is limiting the vision of the character. Vision in Mind Weave can be limited in a few ways. The most obvious limit is walls in the way. Anything that has a … Continue reading

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Mind Weave Natural Lightning

The weather algorithm post this morning neglected any information about lightning. Since that isn’t part of the weather model analysis my partner and I are doing for our probability class, I haven’t developed it at all yet, but with that … Continue reading

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Bow Draw Weights in Mind Weave

You may have noticed in the last week that I’ve been specifying bow draw weights.  Rather than simply having a couple of bow types, we have defined bows by their draw weight (draw weight is the pounds of force a … Continue reading

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Saturday Spell-Clumsiness

Alright, today we use the “vulnerability” side of The Tome of Vigor and Vulnerability.  The four simple principles we saw in Burst of Strength, again apply to this kind of spell.  Today’s is going to be a bit more complicated, effecting … Continue reading

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Saturday Spell-Burst of Strength

The Tome of Vigor and Vulnerability is done, at least as far as enhancing attributes is concerned.  We think it may also be the appropriate place for size and weight altering magic, but since we have yet to think much … Continue reading

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Wednesday Words-Hardness Durability Flammability and Opacity

These are the four words that define a material’s properties: Hardness-Represents the amount of force required to damage an object of the given material, as well as the potential of the object to deal such damage.  The damage is modified … Continue reading

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Ability Tuesday-Turn

Turn is one of the corner stone abilities for clerical and priestly characters.  Turn comes in 4 varieties: Evil, Good, Chaotic, and Lawful.  The variety of Turn expresses the alignment which the Turn is intended to repel.  Getting levels in … Continue reading

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