Monthly Archives: October 2013

Character Thursday-The Doctor (Time Lord)

Happy Halloween! Figured I ought to do something special.  Since the wife and I are going as the “William’s Family” (Pregnant Amy and Ponytail Rory) from Doctor Who, I figured I’d round out the trio with The Doctor here.  Hardly an … Continue reading

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World Building Wednesday-The Hungry Mounts

The Hungry Mounts are the Northern mountain range in the Midgeland. They are so called because little that cross the Hungry Hills ever returns.  Stories of the hungry creatures that came down out of the mounts recovered from the Ruins … Continue reading

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Ability Tuesday-Weapon Mastery

Weapon Mastery is an ability taken in a specific weapon (e.g. Bow, Short Sword, Flail, etc). It represents particular training in the chosen weapon.  The first level of Weapon Mastery removes the novice penalty from the weapon, making it useful … Continue reading

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Monster Monday-Karza

“Can you hear that?” “Hm?” “That scratching sound.” “Eh, rats.” “It’s getting louder.” Crash! Health Points: 95-106 Spell Points: None Attack: 2d6(bite), 1d8(claws) (see below) Special Attack: None Special Defense: Tunneling Dexterity: 18 front legs, 12 back legs, 15 bite … Continue reading

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Saturday Spell-Hail of Stones

The Commander raised a hand to stop the platoon as a scout returned. “Sir, group of skeletons ahead.” “Right, position yourselves, men.  Mage, hang back and prepare to heal.  We’ve seen how ineffective your fireballs are.” Fuming, the mage followed … Continue reading

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Why Weather Algorithms in Mind Weave

Lately I’ve been putting a lot of effort into the weather algorithm for Mind Weave.  Part of the reason is that it qualifies as a project for my probability class, but it’s also important for Mind Weave. The main reason … Continue reading

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Character Thursday-Aktu Choka (Kobold Fighter)

Aktu Choka is a pretty standard stock kobold fighter generated using the population generator. Being the most fighter apt of 30, he was advanced to level 5.  Being from the Skeleton Wood, he is generated specially to be a skeleton … Continue reading

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World Building Wednesday-The Skeleton Wood

South the of the Demon Swamp in the Midgeland, the first obstacle met by explorers from Tinin is the Skeleton Wood.  Though the Lizardfolk of the Demon Swamp patrol the northern edge of wood, it is (true to its name) … Continue reading

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Ability Tuesday-Disarm

Any character can disarm an enemy.  A disarm attempt is treated like a parry, but experiences a penalty.  A disarm attempt that gets a To-Hit better than 20 works as a parry and has the potential to disarm.  In order … Continue reading

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Monster Monday-Kobolds

Kobolds are the ninth entry in the humanoids as monsters series.  Kobolds are the last installment in the “Dark Pack.”  Like Orcs, Lizardfolk, and Goblins, they are predominantly evil.  Kobolds are vicious and merciless, but they are generally good to each … Continue reading

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