Tag Archives: rpg

The Contaminated River

Adventurers continue to make their way to the temple in Enoch to join the mission to Haven.  On Monday, July 22nd, three more adventurers are gathered in the temple at Enoch to go through the portal: Verdis the Prickly: a … Continue reading

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The Troll Bridge and the Will o’ Wisps

A little over 2 years ago a portal appeared in the temple at the city of Enoch. It was decided that Matthias of the Seventy would lead an expedition to colonize what lay on the other side of the portal. … Continue reading

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Biweekly Item-Amulet of the Ravenous

“That’s a disturbing piece,” Pahrn fingered an amulet on display. The distorted face depicted on it was partially feathered and conveyed desperation. “Ah,” the shopkeeper became excited. “Found in a gnomish tomb at the base of the ospryte cliffs. It … Continue reading

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Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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Play Report-More Locked Doors

Having finished their lunch in the raided record room, the party readies to get moving. Benquil hears a sound in the hall and throws his firesilk cloak of invisibility over himself and gives silent pursuit. He sees the door to … Continue reading

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Who Would Just Leave This Stuff

Who Would Just Leave This Stuff: Adding Flavorful Loot to a Well-Furnished World is a resource for Game Masters of all sorts of fantasy table top roleplaying games to add colorful loot into every nook and cranny of their worlds. … Continue reading

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Enchantment-Lesser Whisper Plate

Helbren adjusted the shoulder plate of his shining armor as he stepped into a side corridor. It would be a few minutes before he was missed and, walking briskly, he quickly made his way toward the gate room. He tensed … Continue reading

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Progress Update-Gear Shift

Well, I finished coding up all of the lateral transitions (nonsensical and otherwise) and have been debating how to demonstrate them. It can be hard to tell what a player is doing when you’re just watching, so a movie didn’t … Continue reading

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Progress Update-A Transitional Period

This week I built the User Interface for adding “transitions” to the map. A transition is used to connect sections or to create physically impossible structures in one or more sections. Essentially, a transition says that this part is connected … Continue reading

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Progress Update-Complete Map Maker

Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading

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