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Meta
Monthly Archives: April 2013
Ability Tuesday-Tracking
Tracking is a the signature Ranger ability which allows a character to follow the trail of a quarry given signs of passage it leaves behind. In Mind Weave, the tracking process is expressed in an hourly check to determine if … Continue reading →
Posted in Abilities
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Tagged ability, major ability, Mind Weave, ranger, role playing, role-playing game, roleplaying, roleplaying game, rpg, tracking, travel, weather
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Monster Monday-Bounder
Health Points: 6*level Spell Points: None Attack: 1d6 (fists) Special Attack: Leaping Strike Dexterity: 16 Strength: 12 Speed: 26 Armor: 0 0 0 Special: Leaping Strike level/2, Jump Level*2, Double Jump Level/2 Description: The bounder can hardly be differentiated from … Continue reading →
Posted in Monsters
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Tagged bounder, jump, Mind Weave, monk, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, undead, zombie
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1 Comment
Progress Update-Item Management
Here it is at long last: the item management video. I know I’ve been a real slacker, playing Legend of Grimrock instead of coding, but I finally sat myself down and did this and it is gorgeous. I try to … Continue reading →
Posted in Progress
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Tagged beggar, coding, enchant, Enchantment, items, magic, Mind Weave, monk, progress, role playing, role-playing game, roleplaying, roleplaying game, rpg, video
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Saturday Spell-Anti-Magic Aura
This spell is something I thought would be more fun than a simple magic resistance encharge. It’s also a chance to showcase the option from the Tome of Order and Chaos allowing spells that effect an area to start at … Continue reading →
Posted in Spells
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Tagged Anti-magic, aura, left, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, spell, storm
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1 Comment
Enchantment Rules-The Enchanter’s Almanack
Richard Hunt and I had some lengthy discussions this week working out the enchantment rules in the Enchanter’s Almanack, and we think we have them at a point where they work really well. Mind you, if we find that they’re … Continue reading →
Posted in Design, Rules
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Tagged almanack, enchant, Enchanter's Almanack, Enchantment, Genius, magic, magic item, Mind Weave, role playing, role-plaing game, roleplaying, roleplaying game, rpg
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Character Thursday-Hilden Delinshin (Gnome Magic-User)
Hilden Delinshin-Gnome Magic-User Strength: 11, Constitution: 16, Dexterity: 16, Wisdom: 14, Intelligence: 21, Charisma: 10 Backstory: Hilden was a promising student in the gnome mage academy. He was even fairly popular among the other gnomes. All the same, he was … Continue reading →
Posted in Characters
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Tagged abilities, backstory, character, gnome, mage, magic, magic-user, Mind Weave, role playing, role-plaing game, roleplaying, rpg
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Wednesday Words-Armor Value and Weapon Weight
Armor Value-Typical armor has three armor values: blunt, puncture, and cut, each defending against that specific type of damage. The damage reduction percentage is derived from armor value using the equation Damage Reduction = 100*(AV/(12+AV))% where AV is the armor … Continue reading →
Posted in Rules, Words
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Tagged armor, leather, Mind Weave, padded armor, plate mail, roleplaying, roleplaying game, rpg, sword, terms, two-handed sword, weapons, weight, words
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Ability Tuesday-Divine Blow
Divine Blow is a major ability that empowers a weapon in much the same way as the blessing of a deity empowers a weapon. However, while Bless empowers the weapon with minor bonuses for 24 hours, Divine Blow provides an … Continue reading →
Posted in Abilities
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Tagged ability, cleric, deities, deity, divine blow, god, gods, Mind Weave, paladin, priest, role playing, roleplaying, rpg
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Monster Monday-Giant Spider
The giant spider is a practically necessary foe when a party is traversing dank dungeons, dark caverns, or ruined cities. Since a Master Weaver can justify these bugs creeping in just about anywhere, and since the web-using variety can transform … Continue reading →
Posted in Monsters
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Tagged giant, giant spider, Mind Weave, role playing, roleplaying, roleplaying game, rpg, sketch, spider, web
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Progress Update-Life is Busy
This week was busier than expected as I tried to wipe out finals and cope with a flat tire. I know I said this last week, but this time I really do have plenty of time this week to get … Continue reading →
Posted in Progress
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Tagged coding, database, enchant, Enchantment, items, Mind Weave, progress, roleplaying, roleplaying game, rpg
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