Monthly Archives: April 2013

Ability Tuesday-Tracking

Tracking is a the signature Ranger ability which allows a character to follow the trail of a quarry given signs of passage it leaves behind.  In Mind Weave, the tracking process is expressed in an hourly check to determine if … Continue reading

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Monster Monday-Bounder

Health Points: 6*level Spell Points: None Attack: 1d6 (fists) Special Attack: Leaping Strike Dexterity: 16 Strength: 12 Speed: 26 Armor: 0 0 0 Special: Leaping Strike level/2, Jump Level*2, Double Jump Level/2 Description: The bounder can hardly be differentiated from … Continue reading

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Progress Update-Item Management

Here it is at long last: the item management video.  I know I’ve been a real slacker, playing Legend of Grimrock instead of coding, but I finally sat myself down and did this and it is gorgeous.  I try to … Continue reading

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Saturday Spell-Anti-Magic Aura

This spell is something I thought would be more fun than a simple magic resistance encharge.  It’s also a chance to showcase the option from the Tome of Order and Chaos allowing spells that effect an area to start at … Continue reading

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Enchantment Rules-The Enchanter’s Almanack

Richard Hunt and I had some lengthy discussions this week working out the enchantment rules in the Enchanter’s Almanack, and we think we have them at a point where they work really well.  Mind you, if we find that they’re … Continue reading

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Character Thursday-Hilden Delinshin (Gnome Magic-User)

Hilden Delinshin-Gnome Magic-User Strength: 11, Constitution: 16, Dexterity: 16, Wisdom: 14, Intelligence: 21, Charisma: 10 Backstory: Hilden was a promising student in the gnome mage academy. He was even fairly popular among the other gnomes. All the same, he was … Continue reading

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Wednesday Words-Armor Value and Weapon Weight

Armor Value-Typical armor has three armor values: blunt, puncture, and cut, each defending against that specific type of damage.  The damage reduction percentage is derived from armor value using the equation Damage Reduction = 100*(AV/(12+AV))% where AV is the armor … Continue reading

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Ability Tuesday-Divine Blow

Divine Blow is a major ability that empowers a weapon in much the same way as the blessing of a deity empowers a weapon.  However, while Bless empowers the weapon with minor bonuses for 24 hours, Divine Blow provides an … Continue reading

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Monster Monday-Giant Spider

The giant spider is a practically necessary foe when a party is traversing dank dungeons, dark caverns, or ruined cities.  Since a Master Weaver can justify these bugs creeping in just about anywhere, and since the web-using variety can transform … Continue reading

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Progress Update-Life is Busy

This week was busier than expected as I tried to wipe out finals and cope with a flat tire.  I know I said this last week, but this time I really do have plenty of time this week to get … Continue reading

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