Tag Archives: gods

Jagdiellon Strikes Back

We left the (can I still call them?) Stormguard party in a study room in an evacuated section of the Jagdiellon house facilities. There Benquil reports his findings, announcing his intention to bring out the rescued experiment to talk to … Continue reading

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Play Report-Incurring the Wrath of Lolith

Having vanquished an invisible assailant in the the antechamber of the Temple of the Bones, the party decides to follow the line of red carpet leading down one of the many departing corridors. Benquil goes first, hugging the left wall. … Continue reading

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The Justinian

West of the Hall of Illumination and at the base of the mountains is another ancient place of worship. Over time, followers of different deities have occupied the area, but most of the fortress was built by followers of Lyseana on … Continue reading

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Korgaran’s Megadungeon-The Epidungeon (Mythalis’ Promise)

The finale of Korgaran’s Succession, Mythalis’ Promise houses the much coveted Vault of Six. It is Mythalis‘ contribution to the complex, and while he eschewed the inclusion of an altar in his ritual ground, he accepted the task of protecting … Continue reading

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Korgaran’s Megadungeon-The Interdungeon (The Sphere)

Immediately through the Hall of Altars, and at the heart of Korgaran’s Succession, is the Sphere. The Sphere is, for all intents and purposes, Korgaran‘s ritual ground within the dungeon. Its primary purpose is to provide a buffer between the … Continue reading

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Korgaran’s Megadungeon-The Antedungeon (Hall of Altars)

This is the first of 7 dungeon segments that I will post over the next 7 weeks as part of Korgaran’s Megadungeon, built into the side of Mount Call above Tripik at the height of his power. Korgaran’s Succession, as … Continue reading

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The Temple Complex at Tripik

Before we look at the temple complex, it’s important to remember that Tripik was built in very different times than the current state of affairs. Tripik was founded in a golden of age of divine power and great energy. During that … Continue reading

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Monster Monday-Livecaps

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I’m … Continue reading

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Deities in Mind Weave

In Mind Weave, I make an effort to provide interesting game mechanics for highly religious characters. A big part of this is defining deities in such a way that they have concrete things to offer a player and concrete parameters … Continue reading

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Gods and Men: Religions of Ipiera

I’ve decided to put some time into a game research effort at my university: The Odin Project.  They recently made a post on their blog talking about Gods and Men, and it spurred me to finish writing this up.  You … Continue reading

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