Tag Archives: left

Saturday Spell-Assassin Step (Stealth Teleport)

Darus climbed nimbly onto the low roof, pursuing his mark. The in the guild assassins in the guild looked down on him, but he knew things they didn’t. He began casting, eyeing a higher rooftop. With a silent shift he … Continue reading

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Saturday Spell-Fire Bird

I’m going to do another from our Play-By-Post test campaign today.  My character, Vlaren, is a cleric of the chaotic fire goddess Mergna.  He is certainly the religious zealot of the party.  He therefore goes almost exclusively for fire magic.  When a … Continue reading

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Saturday Spell-Teleport

  I’ve had some requests that I discuss how a spell is constructed, so this post is going to have slightly different structure than normal as we talk about the spell inventing process. I’ve decided to explain this one using … Continue reading

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Saturday Spell-Anti-Magic Aura

This spell is something I thought would be more fun than a simple magic resistance encharge.  It’s also a chance to showcase the option from the Tome of Order and Chaos allowing spells that effect an area to start at … Continue reading

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Saturday Spell-Flight

Flight is a tricky thing.  It took mankind a long time to learn to use the physics of air to fly.  But they didn’t have magic, did they.  While a player could, conceivably, convince his Master Weaver that with some … Continue reading

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Saturday Spell-Fleeting Light

This spell is very simple, cheap, and quick to cast.  Lasting for only a minute, this spell cannot replace natural light sources, but it can be used to give brilliant and far reaching illumination for a short time.  This can … Continue reading

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Saturday Spell-Fire Ball

My wife convinced me to do some more basic spells, especially early on.  Really, basic spells are often more useful, so to start us off is the classic fire ball.  It’s an 8 DoP(Dice of Power) spell good for combative … Continue reading

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Saturday Spell-Chain Lightning

This 16 DoP(Dice of Power) spell is a combative discharge spell.  It uses a specific interaction of the chaos(indirect) finger with the order(indirect) finger to create a spell that, instead of an area of effect, spreads the damage over targets. … Continue reading

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Saturday Spell-Fire Trap

This 16 DoP(Dice of Power) spell is an encharge, presumably on something roughly man sized to allow the use of the “on” power syllable, like a large chest, a door, or a large stone.  The spell, when triggered, creates a burst of … Continue reading

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Saturday Spell-Noxious Fog

This 27 DoP(Dice of Power) spell creates a nauseating fog, centered 24 feet from the caster.  The fog is composed of 3d6 cubic feet of water vapor, thickest at the center and spread to 6% density 24 feet from the center.  The … Continue reading

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