Tag Archives: jump

Saturday Spell-Great Leap

“Do something,” Kerchak snarled at Dirilink as another arrow whizzed by him. The mushrooms provided the gnome plenty cover, but even crouched, Kerchak was exposed.  “Casting would expose me,” Dirilink complained. “Dammit, more are going to come. Get me up … Continue reading

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Ability Tuesday-Double Jump

Double Jump is one of the few utility major abilities (Parkour seemed too cool to be a minor ability).  It’s an obvious choice, though, for any character looking to be an Altaïr (Assassin’s Creed), an Aladdin, or a Prince of Persia type fighter. … Continue reading

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Monster Monday-Bounder

Health Points: 6*level Spell Points: None Attack: 1d6 (fists) Special Attack: Leaping Strike Dexterity: 16 Strength: 12 Speed: 26 Armor: 0 0 0 Special: Leaping Strike level/2, Jump Level*2, Double Jump Level/2 Description: The bounder can hardly be differentiated from … Continue reading

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