Tag Archives: deity

Lost Monastery: Alvin Sommerfel

I’ve started playing in an after work campaign. It’s supposed to be very deadly, so I’m going to highlight my first character while he’s alive. Also, the DM let me write my own farmer deity. Advertisements

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Fell Haunt

Thought now called Fell Haunt, this underground complex was once a center of pantheonic worship known as Veras, where dwarves hosted shrines to a dozen deities of all sorts, from Quudala to Bresinda. The place was also a fortress, proving a … Continue reading

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Hall of Illumination

The Hall of Illumination is a small mountain temple to Bresinda in the North of the Erk Mounts. Though the edges of the Erk Mounts are riddled with monasteries and temples, the Hall of Illumination is little visited. Bresinda is viewed by … Continue reading

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The Deep Darkness-Ancient Chamber

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Here’s the loose end at Q4. Just some dead end natural caves … Continue reading

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Mind Weave Class-Necromancer

For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading

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Korgaran’s Megadungeon-Quudala’s Basement (The Deep Darkness)

Quudala’s portion of Korgaran’s Succession lies in the space below the Interdungeon (Sphere). It is therefore sometimes called Quudala’s Basement, though her followers refer to it as the Deep Darkness. With virtually no light in the cavernous ritual ground, the Goblins, Drow, and Gnomes … Continue reading

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Mind Weave Class-Priest

For a list of other classes visit the Mind Weave class system description. Priest Tier: Second Origins: Cleric, Druid, Monk. Advancement: Enchanter. Races: Humans, Dwarves, Orcs, Lizardfolk, Centaurs, Drow, Osprytes, Livecaps Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 14 Wisdom: 26 … Continue reading

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Korgaran’s Megadungeon-Glaineth’s Attic (The Whistling Spires)

Above the Sphere, on the face of Mount Call right at the tree line, is a ravine that was shaped to be Glaineth‘s portion of Korgaran’s Succession. Known by many as Glaineth’s Attic, the Whistling Spires were long a consider a … Continue reading

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Korgaran’s Megadungeon-Grethgan’s Wing (The Refining Field)

Grethgan‘s Wing of Korgaran’s Succession can be accessed only through the Interdungeon (Sphere). The chaotic evil fire god could not be trusted with a freely accessible staging area in the joint compound. For him, Korgaran built a massive series of volcanic … Continue reading

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Korgaran’s Megadungeon-Omalin’s Wing (The Manyriver)

Omalin‘s Wing of Korgaran’s Succession can be accessed through the Interdungeon (Sphere), but it can also be accessed by river. A river high above Korgaran’s Succession on the slope of Mount Call was diverted underground in creating Omalin‘s ritual ground. … Continue reading

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