Health Points: 6*level
Spell Points: None
Attack: 1d6 (fists)
Special Attack: Leaping Strike
Dexterity: 16
Strength: 12
Speed: 26
Armor: 0 0 0
Special: Leaping Strike level/2, Jump Level*2, Double Jump Level/2
Description: The bounder can hardly be differentiated from common zombies, that is until they leap eagerly from among the ranks. Bounders often look to do damage quickly by ambush or surprise. They are not particularly dangerous when one is aware of them, but can have devastating effects when surprising or when part of a larger force. They will often leap from among the ranks to attack the unwary, using their superior speed to reach foes already occupied with slower undead. This combined with a powerful vertical jump can make their leaping strike a true danger to the unwary.
Bounders are animated from dead Monks.
Have any ideas how you would use a bounder if under your control? Something you’d like to throw at your party? How about as an enemy? Comment below to share your thoughts.
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