The giant spider is a practically necessary foe when a party is traversing dank dungeons, dark caverns, or ruined cities. Since a Master Weaver can justify these bugs creeping in just about anywhere, and since the web-using variety can transform any terrain into a unique combat environment, Giant Spiders are ideal fillers when the Master Weaver wants to give the players a guaranteed combat without any guilt. Who doesn’t get a thrill from squashing a giant bug?
Giant Spiders come in two general sorts. The more common and more fragile web using ones, and the sturdy, rare hunter spider that will come looking for the party instead of the other way around.
Health Points: 5d8
Spell Points: None
Attack: 1d4(sting/as thrown weapon) 1d6(bite)
Special Attack: Sting has a cumulative 10% chance of paralyzing for 1d4 hours
Special Attack 2: Webs require a perception of 15 to notice when not looking for them, 8 when looking. Once entangled, the character makes grapple checks against webs which have a strength of 20.
Speed: Ground(24) Web(28)
Armor: 12 1 6
Description: The class of giant spider that builds webs for its prey will tend to dwell in a single place, a place removed from the passage of prey beyond its strength. On the other hand, the spider will try to house where it can obtain sufficient pray, often birds, bats, rodents, and the like. That said, the spider will not spurn a larger meal if a small group of humanoids should wander into its web.
Health Points: 5d12
Spell Points: None
Special Attack: Bite is venomous, dealing 1d4/round for 1d6 rounds, 50%
Armor: 18 3 12
Description: The hunting giant spiders are somewhat more dangerous, rare, and aggressive than their web building brothers. They go about seeking food, primarily hunting animal life, though sometimes their hunt will bring them into areas inhabited by humanoids. Such occasions are rare, and such a dangerous beast is generally disposed of quickly, though at deadly cost.