Tag Archives: giant

Biweekly Item-Blood Bloom

First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first … Continue reading

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Among the Unified Schek

On September 15th, Year 4, the Citadel House Adventurers resolved to send a delegation to the orcs and goblins of the Union of Schek in answer to their invitation. They are: Verdis (HuS): Level 9 Human Fighter Phineas, Talking Rock … Continue reading

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Biweekly Item-Time-Pocket Watch

“Verin, look at this! It’s one of these intricate, little time pieces!” Pellus pressed a button on the little pocket watch and looked over at Verin, seeing him stock still. “Whoa, are you okay?” He walked over to him, concerned. … Continue reading

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Biweekly Item-The Throne Shoes

A confederacy of giant tribes once formed a broad civilization that might be hard for those who have met primitive and isolated giants of today to envision. In this culture, shoes were highly valued and were often a symbol of … Continue reading

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Biweekly Monster-Lightning Fisher

Lightning Fishers are lightning-empowered, giant, insectoid creatures with claws and a gland for extruding a conductive, sticky silk with which they fish for their prey. They prefer to await the passage of prey in tight places with a high perch … Continue reading

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The World Builder

Having found what they assume is a world builder and its pet dragon, the party hesitates and works in a plan as it rapidly approaches. Benquil contacts Brimahil to take a look and begins casting a spell to project his … Continue reading

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Monster Monday-Giant Bat

Health Points: 4d6 Spell Points: None Attack: 1d8 (bite) Special Attack: If able to latch onto prey, deals 1d3 blood sucking in addition to 1d8 bite Dexterity: 12 Strength: 6 Speed: Air(48), Ground & Climb(6) Armor: 6 3 6 Special: … Continue reading

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Monster Monday-Giant Spider

The giant spider is a practically necessary foe when a party is traversing dank dungeons, dark caverns, or ruined cities.  Since a Master Weaver can justify these bugs creeping in just about anywhere, and since the web-using variety can transform … Continue reading

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Saturday Spell-Stone Skin

As an encharge, this spell aims exactly for the 16 DoP limit on encharges.  With 12 DoP of earth, 4 DoP of order, and power level “on”, it has 140 armor to distribute over 4-24 charges and the 3 armor … Continue reading

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Monster Monday-Giant Rat

Health Points: 4 Attack: 1d4 (bite) Special Attack: 5% infection Dexterity: 12 Strength: 4 Speed: 36 Armor: 0 0 1 Description: Giant rats frequent sewers, abandoned buildings, and subterranean areas where food is made readily available.  Like smaller rats, they … Continue reading

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