Category Archives: Enchantment

Biweekly Item-Scroll of Pleasant Aroma

Scroll of Pleasant Aroma Wondrous item, common Once per day as a bonus action, you can unfurl this scroll to fill the surrounding air with the scent of fresh cut flowers and home cooking. The scent overwhelms loathsome stenches and … Continue reading

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Biweekly Item-Dancin’ Shoes

Dancin’ Shoes Wondrous item, uncommon (requires attunement) While wearing these beautifully made, patent leather shoes, you have advantage on Charisma (Performance) and Dexterity (Acrobatics) checks and your walking speed is increased by 10 ft. Curse. These shoes are cursed. Attuning to … Continue reading

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Biweekly Item-Ratcatcher’s Stick

Ratcatcher’s Stick Wondrous item, common (requires attunement) This hazel walking stick attunes the moment it is touched. While holding it, you are immune to disease. Curse. This stick is cursed. Attuning to it curses you until you are targeted by a remove … Continue reading

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Biweekly Item-Returning Axe

Returning Axe Weapon (any with the thrown property), uncommon (requires attunement) You have a +1 bonus to attack and damage rolls made with this magic weapon.  When you make an attack roll that isn’t a critical failure, you can use … Continue reading

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Biweekly Item-Muffle Wax

Muffle Wax Wondrous item, common You can apply this wax to any armor that imposes Disadvantage on Dexterity (Stealth) checks to negate this effect. This negation is not a source of Advantage, you can benefit from Advantage on the check … Continue reading

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Biweekly Item-XOR Bident of Death

XOR Bident of Death Weapon (trident), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic and unrealistically massive weapon. When you attack a creature, you may choose to simultaneously attack an adjacent … Continue reading

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Biweekly Item-All-Seeing Blinder Helm

All-seeing Blinder Helm Wondrous Item, rare (requires attunement) The wearer of this helmet is blinded with regards to normal sight but gains darkvision 120 feet, blindsight 60 feet, truesight 30 feet, and ethereal sight 60 feet. Cursed. This helmet cannot … Continue reading

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Biweekly Item-Arcane Enzymes

Arcane Enzyme Potion, uncommon When you drink this potion, for 1 hour all of your spells do 1d6 additional damage to the target, whether or not the spell is intended to do damage. The DM chooses the type of damage … Continue reading

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Biweekly Item-Keepsafe Key

Keepsafe Key Wondrous Item, common This key can lock any mundane lock that normally takes a key but cannot unlock any lock. The lock behaves as if locked with its proper key and is not enhanced in any way. This … Continue reading

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Biweekly Item-Warbane Blade

Warbane Blade Weapon (any sword), common You gain a -1 penalty to attack and damage rolls made with this sword. When the warbane blade is drawn, all creatures within 60 feet must succeed on a DC 20 Wisdom saving throw … Continue reading

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