Category Archives: Enchantment

Biweekly Item-Blood Drinker

Blood Drinker Weapon (Greatsword), legendary (requires attunement) You gain a +2 bonus to attack and damage rolls made with this sword. The sword gains additional powers for 14 days after being bathed in the blood of certain magical creatures.

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Biweekly Item-Tax Bag

When King Ulgrif found it impossible to tax adventurers nearly enough to cover the damage they do, he resorted to a sinister magic. Soon his agents were carefully pushing some slightly different bags of holding onto the market. Tax BagĀ  … Continue reading

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Biweekly Item-Pauldron Toad

Wondrous Item, rare (requires attunement, one attunement up to three toads) The pauldron toad takes residence somewhere on your organic armor (hide, wood). It feeds off your magic aura for life. After you cast a spell until the end of … Continue reading

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Biweekly Item-Deathward Shield

Armor (shield), very rare While holding this shield, you automatically succeed on saving throws against necromancy spells and other effects caused by necrotic damage (such as a Specter’s Life Drain). You also have resistance to necrotic damage. As a bonus … Continue reading

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Biweekly Item-Prismatic Stone

Wondrous Item, common These marble-sized stones come a variety of colors that determine their effect when a target is hit with one. While they sometimes come in a complete set of the rainbow, they can also be rolled on a … Continue reading

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Biweekly Item-Tome of Fleeting Knowledge

Tome of Fleeting Knowledge Wondrous item, Legendary (requires attunement by a wizard or warlock) Once per long rest, you can consult this tome to gain double your proficiency bonus on an Intelligence skill check, learn to read or speak a … Continue reading

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Biweekly Item-Boisterous Plate

This unusual plate armor was fashioned with the voice of a giant given to it to speak. The item is loyal to he who wears it and uses its power to protect its wearer, his companions, and itself. It shouts … Continue reading

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Biweekly Item-Jet Pack

Found in an ancient and forgotten facility where the doors know you’re there and slide open on their own, perhaps behind one that had to be pried open by the barbarian. Or maybe its captured from a bounty hunter who … Continue reading

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Biweekly Item-Hand Cart

Made from the severed and animated hand of a giant, a hand cart follows its master or his designee unless otherwise instructed, usually carrying goods in its hollowed wrist. It’s armor class, hit points, speed, carrying capacity and immunities depend … Continue reading

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Biweekly Item-Capricious Cowl

On the one hand, these powerful cowls provide great boons in time of need, with various powers and a mind at the helm that knows when to use them. On the other hand, that mind is not particularly loyal or … Continue reading

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