Category Archives: Enchantment

Biweekly Item-Verzelai, Black Dragon Soul Sword (AD&D)

This long sword’s blade is a glossy black and sharp and strong. The hilt is a more matte black and shaped in the head of a dragon with large rubies inset in the eyes that shine vibrantly with their own … Continue reading

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Biweekly Item-Breakfast Bowl (AD&D)

This small wooden bowl is pock-marked on the underside with small holes. If laid out in the evening, the ants that live inside the bowl will venture out during the night and fill the bowl with whatever forage they can … Continue reading

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Biweekly Item-Rope Displacers (AD&D)

These two hefty, oaken rods are about 2 inches in diameter and 2 feet long. Each has a hole, 1 inch in diameter, a couple inches from end. Rope or string fed through the hole in one rod emerges from … Continue reading

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Biweekly Item-Cloak of Stars (AD&D)

This cloak is created using a pool in the open air on the surface of which is spread a special, alchemically treated silk, nearly transparent and invisible upon the water. The alchemical treatment that is on it interacts with water … Continue reading

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Biweekly Item-Teleport Pole (AD&D)

This is by all appearances a mundane 10-foot pole, but it can teleport the user to a surface it is touching. It has 20-25 charges and can be used by characters of any class. Experience Point Value: 1000 G.P. Sale … Continue reading

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Biweekly Item-Chalk of Return (AD&D)

This chalk can come in any color, and often in sets with each stick in a different color. In order to function, a whole stick must be broken in two. These two pieces then share an arcane link that can … Continue reading

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Biweekly Item-Shadow Ball (AD&D)

This alchemical creation is a spongey ball about 4 inches in diameter. When thrown, impact with a hard surface causes it to emit smoke that, rather than disperse into the air, gathers toward the nearest source of light or sources. … Continue reading

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Biweekly Item-Unlucky Coin (AD&D)

While a character has this coin in his possession, he experiences terrible luck: the chance for wandering monsters is doubled reaction rolls experience a -20% adjustment the chance of becoming lost is increased by 2 in 10 the chance of … Continue reading

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Biweekly Item-Peephole Coin (AD&D)

This coin, when pressed up against a wall or door or other solid object up to 10 feet in thickness, can be looked through like a peephole by the user. It is blocked by any amount of lead. The field … Continue reading

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Grappling Hand Totem

This life-size wooden statuette of a hand can be thrown with an attack to hit armor class 10. On a hit, the hand grows to a massive size and holds the target as a Bigby’s grasping hand spell for as … Continue reading

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