Tag Archives: fire

Biweekly Item-Blood Bloom

First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first … Continue reading

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Raglan’s Journal 08

We are at last free of Araj, that hellish menagerie built by Invern the Shortsighted to keep his foolish specimens. We rescued him from a mighty devil, the Archdevil Conall by his notes, but we could not rescue him from … Continue reading

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Trouble with Kobolds

On June 2nd, Year 4, a Monday, adventurers from Citadel House set out for the old windmill tower in the South of the Vale to investigate the attack on Caramon and Osiris the Friday before. They are: Randall (HuS): Level … Continue reading

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Biweekly Monster-Soot Horror

Soot Horrors are things of legend and bedtime horror stories, so rare that there are doubts that they exist anymore. It is said they their life is a memory of a Phoenix’s permanent death. They are a hateful and unpredictable … Continue reading

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Biweekly Item-Fire Beads

Sometimes sold as a fire starter (“fire seeds”) and sometimes sold as sling ammunition (“fire shot”), these sun hardened beads are made in part from Chlamyd dung, harvested at great risk from the geothermally active regions where they reside.

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Biweekly Item-Arcandidae Powder

An indigo powder made from the shed exoskeletons of Arcandidae crushed into small grains. When this powder is consumed in flame, it turns the flame cold, causing it to suck heat from the surrounding air in much the reverse of … Continue reading

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Exploring Tuv

On Saturday the 11th of January, three Citadel House adventurers in the elven experimental facility at the center of the blight use their elven communication device to contact Citadel House and request more adventurers to resupply them, not wanting to … Continue reading

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Down the Well

On Monday, December 9th, with most of the Citadel House A-listers abroad visiting the gnomes, Lonir leads one old (but inactive) companion and two new arrivals to investigate one of the Citadel wells drying up. The group consists of: Lonir … Continue reading

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Enchantment-Lesser Fire Resist Robes

If you don’t know the Mind Weave enchanting rules, this resource will help you keep up:¬†Enchanter’s Almanack. I gave a player these robes, but since it never came up, I haven’t yet had to calculate the fire protection. It just … Continue reading

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Ability Tuesday-Summon Elemental

In Mind Weave, summoning the elementals discussed yesterday requires a specific ability: Summon Elemental. While mages can create elemental analogues using simple magic or enchantments, for example the Firebird and Stone Panther, these spell created ‘elementals’ are much less permanent … Continue reading

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