Tag Archives: rules

Mind Weave Mounted Combat

While some may make it look easy, riding in general requires talent on the part of the rider.  This talent is expressed primarily in the form of the Riding skill, but also through abilities like Attack on the Run, Charge, … Continue reading

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Mind Weave Dungeon Design

We playing a dungeon recently that I designed years and years ago. It was terrible. It was terrible for a few reasons. First, it was designed when my primary dungeon inspiration was Legend of Zelda (a very linear, single-player style). Second, … Continue reading

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Progress Update-Psionics

Because Mind Weave isn’t complicated enough already, I’ve been looking at adding psionics as an option. I’ve never actually played D&D or any other table top in a game where psionics were in use, so I don’t have any great … Continue reading

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Progress Update-Rules Questions

In the course of play testing, we’ve come up with some interesting questions. A lot of these come from the Talik Capbane VS Glud Alumb fight, but they’ve come up in our games from time to time as well. Today’s … Continue reading

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Disease in Mind Weave

Diseases are not a fundamental part of the game, but they are something that surely comes up. Over time I will develop a number of diseases for the game including how they are contracted and the effect of their symptoms … Continue reading

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Mind Weave Magic

In light of the fact that this week’s progress goal is to code up spell casting and Mind Weave’s magic is perhaps its most interesting feature, I thought it would be prudent to post a compilation of all the magic … Continue reading

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