Tag Archives: lich

Gregor’s Last Redoubt

The ancient structure squatted over the deep crag in the earth known as the Scar, still in remarkably good repair for being abandoned the 200 years since the Plague War. It seemed some other forced had moved in, as undead … Continue reading

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Character Thursday-Mika Daktu (Kobold Sniper/Rogue)

Mika Daktu is a PC with her origins in the Skeleton Wood. She is a rogue, built to be a sniper with a heavy bow for her strength. Backstory Mika Daktu was hatched to refugee kobolds who had recently lost … Continue reading

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Why the Undead?

So far in this blog there have been basically three types of Monsters posted: Humanoids, Giant Animals, and The Undead.  With the undead finally running dry it’s time to move on to some new categories, but first, an overarching discussion … Continue reading

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Ability Tuesday-Release Undead

Release Undead is an ability that allows the user to free the victims of necromancy from their undead state.  In the case of animated dead, it releases the body from the necromancer’s control, never to be animated again.  In the … Continue reading

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Saturday Spell-Detect Phylactery

I didn’t realize how much this spell fits with yesterday’s unbeatable lich.  I originally planned it with intention of use to find a phylactery (or soul jar) after defeating a lich in order to destroy him permanently.  However, it can also … Continue reading

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Character Thursday-The Crying Hold Lich (Lizardfolk Lich)

This is a very different post than the usual Character Thursday post.  This post is an extension of the story of Shilin “The Serpent’s Fang” Wesliniss.  In his story we said that he fended off orcs and goblins on his … Continue reading

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World Building Wednesday-The Crying Hold (In the Midgeland)

In the story of Shilin “The Serpent’s Fang” Wesliniss there is a mighty fortress mentioned in which he made a stand against the goblins.  It is where he first turned to necromancy. Over a thousand years later, Shilin still occupies the … Continue reading

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Monster Monday-Lich

Health Points: 8*level(body) + Jar Level(field) Spell Points: (4*Int + 2*Wis)*JL/10 SP Recovery:  (Wis/2 + Int/5) *JL/10 Attack: By weapon, if any Special Attack: Soul Drain, Spell Casting Special Defense: Spell Casting Constitution: As living for relevant calculations Dexterity: As … Continue reading

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Ability Tuesday-Soul Drain

Soul Drain is a major ability through which Necromancers can achieve immortality in the form of a Lich.  Once a character has a level in Soul Drain, he can invest a large amount of SP over the course of a … Continue reading

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