Tag Archives: infiltration

Haven: Under Silver Hall

On August 31st, moving urgently before the Ar-a-mach can be alerted to the loss of the Cria Basin outpost, Citadel House Adventurers set out toward Stalla Airgid, the gnomish capitol, to act on intelligence that the keys to the seals … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , , , | 1 Comment

Biweekly Item-Wall Knob

This seemingly mundane brass door knob can be inserted into any wall and turned to the right to create a 3′ wide door through the wall that swings inward cleanly and easily, as long as it is not otherwise obstructed, … Continue reading

Posted in Enchantment | Tagged , , , , , , , , , , , , | Leave a comment

Purging the Hill

On Monday, June 23rd, Year 4, though the Kobolds have calmed greatly since the death of their leader, a couple of adventures set out to investigate an attack on Wraecliff’s castle (whose goal seemed to be retrieving bodies from the … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , , , | 2 Comments

ToM Session 04: Theft and Abduction

Monday, December 14th, 540 YV, with their potions prepared and the distraction scheduled, the three most effective recruits of the magic ban resistance group prepare to scale Hilbrent’s Tower in search of information that might convince the people to rise … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , | 2 Comments

Abilit:y Tuesday-Climb

The climb ability enhances the character’s ability to climb. While characters can by default climb things like ladders, portcullises, and moderately sloped rock faces, levels in climb improve the character’s ability to climb so he can climb faster, climb more … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , | Leave a comment

Ability Tuesday-Disguise

Disguise has one of two functions: to disguise the target’s own identity or to make the target look like a specific different person. It takes several minutes to make a disguise, but a voice can be disguised instantaneously. At low … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Meditation

A monk may calm himself and enter a meditative state. This state of relaxation grants various benefits including faster healing, faster spell point recovery, and a brief period of improved power and skill. This improvement may be used to boost … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Incapacitate

Incapacitate allows the possessor a non-lethal avenue to stealthily removing enemies. When using the incapacitate ability, the character has two options: knocking the target unconscious with a single well-placed blow while unaware or grappling the target in silence (covering the … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Infiltrator’s Intuition

Infiltrator’s Intuition is an extremely valuable ability for the point man in the party. It allows the possessor to sense danger or mishap and avoid it, whether this means taking a second or closer look, placing a foot on a … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Garrisoned Living Castle

This castle evolved out of an effort to create a dungeon-like experience that has a reason to exist in context without stretching credulity. I was also experimenting with a dungeon that doesn’t have a linear or defined sequence of progress, … Continue reading

Posted in Design, Encounters, Puzzles, World Building | Tagged , , , , , , , , , , , , , , | Leave a comment