Tag Archives: elves

Madman’s Vale

  “Welcome! The people tell me you’re willing to help with our beast problem. You will stay in my home and have anything you need from me at your disposal.” The Uknyer family rose to prominence when they amassed the resources to build a coastal fortress on the Glass Sea to protect the local peoples […]

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Castle Uknyer

“Welcome! The people tell me you’re willing to help with our beast problem. You will stay in my home and have anything you need from me at your disposal.” The Uknyer family rose to prominence when they amassed the resources … Continue reading

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Stormguard Summer Home

Darvil had rejoiced when his boot stepped on earth that didn’t sink beneath it. Though with each step his boots were finally growing drier, his relief was also shrinking. He had been shipwrecked and then noticed by the local orcs, … Continue reading

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Play Report: Into the Caves (Stormguard Sessions 10-12)

Having finally captured Warqua and turned him over to the elves (who occupied the manor at dawn), the remaining party members have resolved to go deeper into the mountain pursuing more of the purple crystals. Hilbrent Firebrand: Human Magic-user, Level … Continue reading

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Play Report: Mopping Up (Stormguard Session 9)

When we last left the party, they had sent a Pishacha to defeat Warqua and were preparing to interrogate their prisoner. The party is: Hilbrent Firebrand: Human Magic-user, Level 4 (Fire Spellbook) Don “Juan” Ashe, Human sailor (soldier) henchman, Level 2 … Continue reading

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Stormguard: An Island Frontier

I was about to start writing a campaign report for my current Stormguard test campaign when I discovered that I haven’t posted the map of Stormguard yet. Let’s remedy that. Stormguard is an island about the size of Great Britain. … Continue reading

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Monster Monday-Drow (Dark Elves)

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading

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Mind Weave Class-Cleric

For a list of other classes visit the Mind Weave class system description. Cleric Tier: First Origins: Acolyte-Cleric (Disciple) Advancement: Necromancer, Paladin, Priest Races: Humans, Elves, Dwarves, Lizardfolk, Drow, Livecaps Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 8 Wisdom: 14 Intelligence: … Continue reading

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Monster Monday-Elves

We’ve covered humans and dwarves, now on to elves.  I’m going to level with you, I don’t really like elves.  Their whole attitude toward life and the other races generally turns me off.  That said, I think I’ve given them … Continue reading

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