Tag Archives: dungeon master

Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

Posted in Design, Resources, Roleplaying | Tagged , , , , , , , , , | Leave a comment

Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPGĀ modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , , , , | Leave a comment