Tag Archives: dungeon master

Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

Posted in Design, Encounters, Puzzles, Resources | Tagged , , , , , , , | Leave a comment

Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

Posted in Design, Resources, Roleplaying | Tagged , , , , , , , , , | Leave a comment

Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPGĀ modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , , , , | Leave a comment