Tag Archives: art

Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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Mind Weave Class-Illusionist

For a list of other classes visit the Mind Weave class system description. Illusionist Tier: Second Origins: Magic-user Advancement: Enchanter Races: Humans, Gnomes, Merfolk Minimum Attributes: Strength: 10 Constitution: 6 Dexterity: 18 Wisdom: 20 Intelligence: 26 Charisma: 10 A second tier … Continue reading

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Mind Weave Class-Necromancer

For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading

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Mind Weave Class-Priest

For a list of other classes visit the Mind Weave class system description. Priest Tier: Second Origins: Cleric, Druid, Monk. Advancement: Enchanter. Races: Humans, Dwarves, Orcs, Lizardfolk, Centaurs, Drow, Osprytes, Livecaps Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 14 Wisdom: 26 … Continue reading

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Mind Weave Class-Monk

For a list of other classes visit the Mind Weave class system description. Monk Tier: First Origins: Acolyte-Monk (Samanera) Advancement: Assassin, Paladin, Priest Races: Humans, Lizardfolk, Kobolds, Nekolyns Minimum Attributes: Strength: 8 Constitution: 8 Dexterity: 16 Wisdom: 12 Intelligence: 10 Charisma: … Continue reading

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Monster Monday-Drow (Dark Elves)

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading

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Life the Universe and Everything-Restoring Energy

LTUE is back! I love going to this event every year to reinspire me to write, but this year there are more gaming panels than ever before. It’s really getting me pumped to buckle down and push Mind Weave to … Continue reading

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Progress Update-Some New Art

Been crazy here, trying to finish my weather probability and relativistic radar for classes.  Still, I’ve put some thought into refactoring the map interaction of the game, and I got some new game art done. It’s not a big step, … Continue reading

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Progress Update-Moving on the Map

So, it’s been a couple weeks since I showed I could read a map. Today I am going to show that i can move on a map: Video is a bit jumpy again, but that’s mostly the extramaus program and … Continue reading

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