Tag Archives: mountain

Primordial Frontier S19: Prize Crew

After some brief discussion with Lamila, the Raven’s Roost Adventurers leave her to go and try to rally the dragons and return to their ship. They all fly, approaching the ceiling of clouds to find Seradal trying to elude two … Continue reading

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Primordial Frontier S18: Time Crystals

With all of them together again inside the alien mountainside facility, Rathdar leads the chase for the escaped alien, taking an immediate right at the fork. Amhran follows, undead in tow, and goes left. Bilbil hangs back, still not comfortable … Continue reading

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Primordial Frontier S17: Beaten to the Punch

Immediately after Rathdar’s bat form is struck down by the dark raptor, the toad-like creatures attack all around the rest of the party. Rathdar (ByW): Level 6 Human Vampire (23) Cleric of Vardor Bilbil (RiH): Level 6/5/1 Harpy (16) Thief/Alchemist/Technician … Continue reading

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Into the Furnace

On August 8th, Friday, a message from the gnomes comes through Matthias to Citadel House, informing them that Verdis and Q are awaiting reinforcements in Slighe Domhainn, where they (especially Q) are resting from a first attempt to enter the … Continue reading

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The Frying Pan

On August 4th, Year 4, a pair of Citadel House adventurers answer the invitation of the gnomes of Slighe Domhainn to join them gaining access to a dwarven stronghold of yore nearby. They are: Verdis (HuS): Level 9 Human Fighter … Continue reading

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Throwing Down the Strong Place

On Monday, July 28th, Matthias enlists a pair of Citadel House Adventurers to convey Barnabas and a team of sappers to the Kobold Outpost and make it unusable as a stronghold in the future. They (and those characters already at … Continue reading

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Into the Snake Pit

On July 21st, Year 4, the first unwilling arrival in the Vale passes through the portal in the Temple of Enoch to Citadel. Calling himself only “Q,” he is taken to the Citadel House where Lonir removes his handcuffs and … Continue reading

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Witch Hunt

On July 14th, Year 4, following a report of Gnomish post-siege assessments that surmised that witchcraft was used to stop the river during and after the siege (presumably to cross it), Randall’s encounter with Ar-a-mach forces on Cria Flats during … Continue reading

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ToM Session 10: Back to Civilization

With the storm passed, the party and followers venture out of their warm, tree-growth shelter to find about a foot of snow on their mountain slope. They decide no to split up, but follow Doane’s sense of direction back the … Continue reading

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ToM Session 09: Carried Away

With plenty of work for Ilgrind to do, the party sets out for the Southern coast, hoping to pick up some diving suits (currently tethered) for Ilgrind to upgrade with pressurized air tanks. They are: Doane Six (ByW): Level 3 … Continue reading

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