Tag Archives: module

Play Testing Sinner’s Manor

Instead of our regularly scheduled Primordial Frontier game, RiH, ByW, and BiW were generous enough to play test Sinner’s Manor for me. JaH joined us: Jak (JaH)-Human Ranger (Unearthed Arcana), Level 1, Great Weapon Master, Favored Enemy: Undead Friar Roland … Continue reading

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Sinner’s Manor Release

A little late, but I’ve released a Halloween one-shot module this year. It’s an extension the Seven Dead Sinners monster lore document I put out some time ago. This time, it comes with stat blocks for the seven dead sinners, … Continue reading

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Scroll Puzzle Generator

Almost five years ago I programmed my first hands-on puzzle for my players. I still use it from time to time, and it’s still available for free download. Richard’s Confounding Wall was a cool format, but its images (the Mind … Continue reading

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Sentient Skies Released!

I am happy to announce the release of something I’ve been working on for some time, the largest and most complete module I’ve made to date: Sentient Skies! Sentient Skies is a module that brings aliens to invade your existing … Continue reading

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The South Meridian Continent, YV 235

Most of my previous campaign took place in the North Meridian Continent, though they did visit the South for a short time, sailing through Arem to Palta and then entering Arem by land. The map below is the map they … Continue reading

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The Vardor Locality, YV 235

The Northern Meridian continent is the birthplace of the gnomes, dwarves, kobolds, elves, and minotaurs, though human tribes migrated there early in the growth of civilizations. One of these tribes, the Arvada, produced Vardor, whose birth marks the year from … Continue reading

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Stormguard: An Island Frontier

I was about to start writing a campaign report for my current Stormguard test campaign when I discovered that I haven’t posted the map of Stormguard yet. Let’s remedy that. Stormguard is an island about the size of Great Britain. … Continue reading

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The Deep Darkness-Hall of Doors

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts.¬†Finally, here’s Q1. This region guards Quudala‘s token, needed to open the … Continue reading

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The Deep Darkness-The Coating Chamber

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Q2 and Q3 are connected. This area, located near the Altar … Continue reading

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The Deep Darkness-Waste Disposal

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. I’ll start with loose end Q5. This chamber is the final … Continue reading

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